Reputation:
I really only care about Webkit, but in general, is Raphael JS expected to perform well when building thousands of rectangles?
Additionally, I would need to be able to handle events on each of these rectangles (yipes).
I've got a C++ solution which works but I'd rather use RaphaelJS.
Thanks :)
Upvotes: 3
Views: 3080
Reputation: 51
If you would like to test out performance of Raphael JS I've posted a quick example of plotting 10,000 points. Tests render and clear times.
http://jsfiddle.net/jaRhY/1049/
Upvotes: 4
Reputation: 3215
I don't know nothing about RaphaelJS but I can give you a performance hint with this code:
<!DOCTYPE html>
<html>
<head>
<meta charset = "utf-8">
<title></title>
<script>
window.onload = function () {
var rectangles = 5000;
for (var i = 0; i < rectangles; i ++) {
var height = 50;
var width = 50;
var canvas = document.createElement ("canvas");
canvas.height = height;
canvas.style.margin = "15px";
canvas.width = width;
canvas.addEventListener ("click", function () {
alert ("You like to MOVE !");
}, false);
var ctx = canvas.getContext ("2d");
ctx.fillStyle = "silver";
ctx.fillRect (0, 0, width, height)
document.body.appendChild (canvas);
}
canvas = document.body.getElementsByTagName ("canvas");
window.setInterval (function () {
for (var i = 0; i < canvas.length; i ++) {
canvas[i].style.margin = (Math.floor (Math.random () * 16)) + "px";
}
}, 100);
}
</script>
</head>
<body></body>
</html>
5000 rectangles moving around with "onclick" event:
Upvotes: 3