user2848971
user2848971

Reputation:

Can implementation specific lengths be found at compile time in OpenGL?

Is there anyway I can find out the length of certain properties in OpenGL at compile time? Specifically, the result of querying GL_MAX_TRANSFORM_FEEDBACK_BUFFERS or the maximum number of texture bindings? Is it unreasonable to expect these to be obtainable at compile time?

Upvotes: 0

Views: 69

Answers (1)

Andon M. Coleman
Andon M. Coleman

Reputation: 43339

No, there is no implementation at compile-time.

That said, the GL spec. guarantees certain minimums. You can find them in Section 23.53 - Implementation Dependent Values.

Hopefully your PDF reader can rotate documents or your monitor can rotate, because those tables are pretty hard to read the way they are. There is too much information to orient them horizontally on each page.

Upvotes: 2

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