Reputation:
Is there anyway I can find out the length of certain properties in OpenGL at compile time? Specifically, the result of querying GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
or the maximum number of texture bindings? Is it unreasonable to expect these to be obtainable at compile time?
Upvotes: 0
Views: 69
Reputation: 43339
No, there is no implementation at compile-time.
That said, the GL spec. guarantees certain minimums. You can find them in Section 23.53 - Implementation Dependent Values
.
Hopefully your PDF reader can rotate documents or your monitor can rotate, because those tables are pretty hard to read the way they are. There is too much information to orient them horizontally on each page.
Upvotes: 2