user2848971
user2848971

Reputation:

What exactly is the "level" parameter used in all OpenGL texture calls?

Does each level contain it's own texture data? How must these be dealt with when copying one texture to another?

Upvotes: 1

Views: 259

Answers (1)

Colonel Thirty Two
Colonel Thirty Two

Reputation: 26609

It's the mipmap level.

Mipmaps are scaled-down textures used instead of the main one when the texture is at an angle or far away, and are used in trilinear filtering. Obligatory wikipedia link.

Upvotes: 3

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