Reputation: 3851
I'm trying to get Rectangle.intersection to provide me with the rectangle of the intersection area of 2 overlapping shapes but not having much success.
The code below is simply 2 shapes the same size. The top most shape is draggable. When the drag is stopped I perform a bottomRect.intersection(topRect) call but this always returns the full size of the rect, not the intersection size.
(the code can be copied and pasted into a new ActionScript file on the first frame and run.)
Does anyone have an idea where I'm going wrong?
Thanks
import flash.geom.Rectangle;
import flash.display.Sprite;
var bottomSprite:Sprite = new Sprite();
addChild(bottomSprite);
var bottomRect:Shape = new Shape;
bottomRect.graphics.beginFill(0xFF0000);
bottomRect.graphics.drawRect(0, 0, 320,480);
bottomRect.graphics.endFill();
bottomSprite.addChild(bottomRect);
var topSprite:Sprite = new Sprite();
addChild(topSprite);
var topRect:Shape = new Shape;
topRect.graphics.beginFill(0x000033);
topRect.graphics.drawRect(0, 0, 320,480);
topRect.graphics.endFill();
topSprite.addChild(topRect);
var bottomBoundsRect:Rectangle = stage.getBounds(bottomSprite);
trace("START: bottomBoundsRect ", bottomBoundsRect);
var topBoundsRect:Rectangle = stage.getBounds(topSprite);
trace("START: topBoundsRect ", topBoundsRect);
topSprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
topSprite.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
function mouseDownHandler(evt:MouseEvent):void{
topSprite.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void{
topSprite.stopDrag();
topBoundsRect = stage.getBounds(topSprite);
trace("INTERSECTION RECT", bottomBoundsRect.intersection(topBoundsRect));
}
Upvotes: 1
Views: 1004
Reputation: 7520
The problem is because of wrong toIntersect
property that you pass:
topBoundsRect = stage.getBounds(topSprite);
trace("INTERSECTION RECT", bottomBoundsRect.intersection(topBoundsRect));
What you do is that you get the bounds of the topSprite
agains the Stage. If you trace it, it will give you something like this:
(x=-62, y=-41, w=382, h=521)
So you have a bounds that start at 0,0 and have bigger width/height, because you move the topSprite - here I've moved it 62 pixels to the right (382 - 320 [width]), and 41 pixels down (521 - 480 [height]).
The actual intersection of this rectangle against the bottom one, is exactly the size of the bottom one.
What you should do is something similar to this:
// somehow get the rectangle of the bottom sprite
var br:Rectangle = new Rectangle(bottomSprite.x, bottomSprite.y, bottomSprite.width, bottomSprite.height);
// somehow get the rectangle of the top sprite
var tr:Rectangle = new Rectangle(topSprite.x, topSprite.y, topSprite.width, topSprite.height);
trace (br.intersection(tr)); // intersect them
There are few ways to get the bounds, but this is also working and shows the idea.
Hope that helps! :)
Upvotes: 6