Reputation: 1794
I tried to create a UILabel
in playground but failed. Does playground only support OS X development for now?
Upvotes: 65
Views: 42318
Reputation: 5703
YES, it does!
File: New > File... > iOS > Source > Playground
import UIKit
let lbl = UILabel(frame: CGRect(x: 0, y: 0, width: 300, height: 100))
lbl.text = "Hello StackOverflow!"
Then, save the file. (Or manually run it.) This will trigger the Playground to interpret UI related things. At this point, the word "UILabel" should appear on the right-hand side.
Now, to actually view what you've done, you've got to click on the "Quick View" eye on the right, or the white circle to open it in Assistant Editor:
Here's a screenshot of some basic things with UIImage working, etc.
(EDIT: minor text update to current CGRect syntax -- But, screenshots still show old syntax.)
Upvotes: 79
Reputation: 1174
Yeah looks like it doesn't support UIkit yet.
Update: When i wrote this answer in 2014 it didn't support UIKit, now it does. Leaving this for historical reference
Edit: Actually above answer is incorrect.
You can create iOS project and add new .playground file inside that project. Then you can import Uikit or another iOS specific framework.
Upvotes: -7
Reputation: 1442
Most simple solution: Xcode 9.2
show Assistance Editor: View -> Assistance Editor -> Show Assistance Editor.
here you go. By default you will see printed property: label.text = "Hello World!"
in the Live View window
Upvotes: 5
Reputation: 8845
In Xcode 7, now you can't use the Quick Look
to see the appearance of a UIView
.
Instead, use the Assistant Editor
and:
XCPlaygroundPage.currentPage.liveView = sampleView
Like this:
import XCPlayground
import UIKit
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true
// Simulate User Interaction, not available in Xcode 7.2
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
let color = UIColor(red: 1, green: 1, blue: 0, alpha: 1)
let leftMargin = 20
let view = UIView(frame: CGRect(x: 0, y: 0, width: 375, height: 667)) // iPhone 6 proportions
view.backgroundColor = UIColor.grayColor()
// LABEL
let label = UILabel(frame: CGRect(x: leftMargin, y: 5, width: 300, height: 44))
label.text = "Hello, playground"
label.textColor = UIColor.whiteColor()
view.addSubview(label)
// TEXTFIELD
let textField = UITextField(frame: CGRect(x: leftMargin, y: 60, width: 300, height: 44))
textField.placeholder = "Edit me…"
textField.backgroundColor = UIColor(white: 1, alpha: 0.5)
textField.textColor = UIColor.whiteColor()
textField.userInteractionEnabled = true
view.addSubview(textField)
XCPlaygroundPage.currentPage.liveView = view
delay(1.0) { () -> () in
textField.text = "New text!"
}
Upvotes: 16
Reputation: 1736
In Xcode 8 XCPlaygroundPage.currentPage.liveView
is deprecated. Instead, use
import PlaygroundSupport
PlaygroundPage.current.liveView = view
Upvotes: 14
Reputation: 1133
please use Command (⌘) + Option(⌥) + 1
combination to switch to iOS platform from OSX in playground to use UIKit .
Upvotes: 5
Reputation: 804
Edited@2014-11-13: It seems the new xcode 6 had fixed this.
NO, It doesn't. But it's worth noting that you can import UIKit.
If you want to import UIKit you cound follow this:
then you could import UIKit or some module for iOS
ps. I try to create a UIImageView but it doesn't show the correct image on the right side. It seem worthless to import UIKit
Upvotes: 50
Reputation: 91
Press CMD+Option+1 and change the platform to iOS, this will allow you to import UIKit.
Upvotes: 9
Reputation: 4631
Press Option+Cmd+1 and choose iOS in the Platform setting. Then you can import UIKit and play~
Upvotes: 4
Reputation: 1794
I found I could add a new playground file in IOS project, and in that file I can import UIKit.
Upvotes: 5