Reputation: 108101
In Objective-C you would do something along the lines of
- (BOOL)isEqual:(id)other {
if (other == self)
return YES;
if (!other || ![other isKindOfClass:[self class]])
return NO;
return [self.customProperty isEqual:other.customProperty];
}
My first naive attempt in swift goes as follows
func isEqual(other: AnyObject) -> Boolean {
if self === other {
return true
}
if let otherTyped = other as? MyType {
return self.myProperty == otherTyper.myProperty
}
return false
}
But I'm far from being happy with it. I don't even know whether the signature is right or whether we're supposed to use anything different than isEqual
.
Any thoughts?
EDIT:
I'd also like to keep Objective-C compatibility (my class is used in both legacy Obj-C code and new Swift code). So I think only overriding ==
isn't enough. Am I wrong?
Upvotes: 44
Views: 23360
Reputation: 34205
One more example
public class PRSize: NSObject {
public var width: Int
public var height: Int
public init(width: Int, height: Int) {
self.width = width
self.height = height
}
static func == (lhs: PRSize, rhs: PRSize) -> Bool {
return lhs.width == rhs.width && lhs.height == rhs.height
}
override public func isEqual(_ object: Any?) -> Bool {
if let other = object as? PRSize {
if self === other {
return true
} else {
return self.width == other.width && self.height == other.height
}
}
return false
}
override public var hash : Int {
return "\(width)x\(height)".hashValue
}
}
Upvotes: 1
Reputation: 5806
swift3 sig:
open override func isEqual(_ object: Any?) -> Bool {
guard let site = object as? PZSite else {
return false
}
....
}
Upvotes: 3
Reputation: 1476
You could also implement a custom equatable, for instance:
func == (lhs: CustomClass, rhs: CustomClass) -> Bool {
return lhs.variable == rhs.variable
}
This will allow you to simply check equality like this:
let c1: CustomClass = CustomClass(5)
let c2: CustomClass = CustomClass(5)
if c1 == c2 {
// do whatever
}
Be sure your custom equatable is outside the class scope!
Upvotes: 11
Reputation: 15422
Yes, you need to override isEqual
(and hash
) to make your objects fully Objective-C compatible. Here's a Playground-ready example for the syntax:
import Foundation
class MyClass: NSObject {
var value = 5
override func isEqual(object: AnyObject?) -> Bool {
if let object = object as? MyClass {
return value == object.value
} else {
return false
}
}
override var hash: Int {
return value.hashValue
}
}
var x = MyClass()
var y = MyClass()
var set = NSMutableSet()
x.value = 10
y.value = 10
set.addObject(x)
x.isEqual(y) // true
set.containsObject(y) // true
(syntax current as of Xcode 6.3)
Upvotes: 72
Reputation: 960
To archive Objective-C compatibility you have to override isEqual method as described on page 16 of this document: https://developer.apple.com/library/prerelease/ios/documentation/Swift/Conceptual/BuildingCocoaApps/BuildingCocoaApps.pdf
Upvotes: 0