Deepika C P
Deepika C P

Reputation: 1303

Add guitext in to gameobject

I am working on multiplayer collaboration in unity3d using smartfox server2x . In this there are 2 scripts a)game manager.cs is drag in to game object and b)timer.js script is drag into guitext . How can i add this guitext into game object? When i am trying to do this iam getting an error like

"There is no 'GUIText' attached to the "Game" game object, but a script is trying to access it.

You probably need to add a GUIText to the game object "Game". Or your script needs to check if the component is attached before using it."

This is ma script

#pragma strict
public var timeLeft:float = 10.0f;
public var IsTiming : boolean;

//public bool IsTiming = false;
   public function Start () {
   //IsTiming = false;

 }
 function test1(vr1:boolean) 
 {
 IsTiming=true;
 Debug.Log("enter33333333333"+IsTiming);
//gamemanager = this.GetComponent("GameManager");

}
function OnGUI() 
  {
 Debug.Log("enter2222222222"+IsTiming);
if(GUI.Button(Rect(0, 70, 150, 25), 'counter')) 
{

IsTiming = true;

}
if(IsTiming)
    {
    Debug.Log("enterzzzzzzzzzz");
        timeLeft -= Time.deltaTime;

        if (timeLeft <= 0.0f)

        {

            guiText.text = "You ran out of time";
            guiText.text = "Time is over";


        }  
        else

        {

            guiText.text = "Time left = " + timeLeft + " seconds";

        }

       }
  }

How can i add this script in to game object "Game".

Upvotes: 1

Views: 6716

Answers (1)

Chris McFarland
Chris McFarland

Reputation: 6169

The error will be happening because your game object does not have a GUIText component; you need to add one first.

To add a GUIText component, you could write gameObject.AddComponent(GUIText) within your Start function.

Or, you could add a GUIText component via the Unity editor menus by going Component > Add..., then type in GUIText.

Also, writing guiText in your script is shorthand for writing GetComponent(GUIText)!

Upvotes: 1

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