Reputation: 8385
Assume a setup like this:
In the Playground, it's possible to import modules (frameworks) like UIKit
with the import
keyword. How do you enable access to the project's other classes from the Playground?
Just trying to access project classes directly results with an error message: Use of unresolved identifier 'MyView'
Upvotes: 79
Views: 42122
Reputation: 21436
All you have to do - is write in the beginning:
import ModuleName
(assuming your playground placed in the same workspace as framework/project)
Rebuild your project
Recreate playground and copy all from old playground there
It solves a lot of strange errors with failed init's and imports of whatever!
Upvotes: -1
Reputation: 23154
I just put links to all my swift files in the Sources
folder:
cd /path/to/project/MyPlayground.playground/Sources
ln -s ../../*.swift .
This way changes in your source file will take effect in your playground immediately. Worked very nicely.
Xcode 8.2, Swift 3.0.1, macOS Sierra
Upvotes: 5
Reputation: 4843
As of Xcode 6.0 Beta 5, it is now possible to import your own frameworks into a playground. This provides a way to share code between your applications and playgrounds, which can both import your frameworks. To do this:
Your playground must be in the same workspace as the project that produces your framework. Your workspace must contain a target that produces the framework, instead of using a pre-built framework.
You must have already built your framework. If it is an iOS framework, it must be built for a 64-bit run destination (e.g. iPhone 5s), and must be built for the Simulator.
You must have an active scheme which builds at least one target (that target's build location will be used in the framework search path for the playground).
Your "Build Location" preference (in advanced "Locations" settings of Xcode) should not be set to "Legacy".
If your framework is not a Swift framework the "Defines Module" build setting must be set to "Yes".
You must add an import statement to your playground for the framework.
Once all these conditions are fulfilled, importing your framework will work in a playground.
In Xcode 7 we introduced another mechanism that you can use to import your own classes as source, instead of importing a framework; you can read about this "Auxiliary Sources" support at http://help.apple.com/xcode/mac/8.0/#/devfa5bea3af
Upvotes: 57
Reputation: 1703
I wasn't able to get it working using any of the answers here, so I started playing around and found a simple way that worked for me to import a swift class into a playground.
Just create a playground in your project, theres a directory inside it called 'sources', just drag a copy of the swift class into that folder and the playground then will have access to it.
For example:
Upvotes: 9
Reputation: 8385
I actually managed to refer to other Swift files in the current project by doing this:
YourPlayground.playground
bundle (yes, it's a bundle = directory) in Terminal.contents.xcplayground
for example with vi
and add another section like this:<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <playground version='3.0' sdk='iphonesimulator'> <sections> <code source-file-name='section-1.swift'/> <code source-file-name='section-2.swift'/> </sections> <timeline fileName='timeline.xctimeline'/> </playground>
section-1.swift
to section-2.swift
(if you created the Playground from scratch, there should be an example section-1.swift
in your bundle)section-1.swift
which will point outside the bundle to your Swift class file like:ln ../../Classes/MyView.swift section-1.swift
This way I can actually run code lying outside the Playground, but Xcode seems to crash more often when doing it like this.
Edit:
As of Xcode 6 beta 5 you're now able to refer to project files, as Rick Ballard instructs in his answer.
Upvotes: 18
Reputation: 15422
Since Beta 5 of Xcode 6 it is possible to import your code if it is in a framework. What you need to do is create a framework target, add the Swift files there and in your playground do
import ModuleName
You can look up the module name in the build settings. It's usually the same as the target name.
Remember to make the code you want to see public
. You'll need to build the project before changes are available in the playground. (You'll also need to edit the playground to trigger re-execution.)
Do not give the playground file the same name as the target! If you do, importing seems to work but you'll get the following error when the playground tries to execute:
Playground execution failed: error: Couldn't lookup symbols:
I wasted an hour on figuring that out. :)
Upvotes: 13