Reputation: 2158
I have a .NET solution in Visual Studio 2010 with a bunch of projects. Up until recently, when I would run the startup project from within the IDE, projects would only build if changes had been made to the code in either the startup project or one of the dependency projects.
About two weeks ago I noticed that every time I run the startup project, Visual Studio builds all projects, which takes about seven minutes. Needless to say this is taking a large amount of time out of my day, and I've tried my best to look online for solutions, but have yet to find any solutions that address my specific problem.
A few additional pieces of information - the same problem began happening to everyone else on my team around the same time that I began experiencing this issue.
We are also using a source code repository. Since we didn't change any settings in Visual Studio, my suspicion is that someone inadvertently changed something in the source code for some project that now requires all projects to build every time.
Any suggestions would be greatly appreciated.
Upvotes: 23
Views: 25711
Reputation: 2249
In case you do not want to search for missing files each time, what about simple script ?
Put it to vcxproj(.filters) folder and run with strange project name as parameter like
cscript printMissingVSprojFiles.js strange.vcxproj
And you will get list of all missing include files (in ItemGroup / ClInclude & ClCompile).
var fso = new ActiveXObject("Scripting.FileSystemObject");
var arg = WScript.arguments(0);
var xml = readFile(arg), xml2;
xml = xml.documentElement.firstChild;
do {
while (xml && xml.nodeName != "ItemGroup") xml = xml.nextSibling;
if (!xml) break;
xml2 = xml.firstChild;
while (xml2 && (xml2.nodeName == "ClInclude" || xml2.nodeName == "ClCompile"))
{
var path = xml2.attributes.getNamedItem("Include").nodeValue;
if (!fso.FileExists(path))
WScript.Echo(path);
xml2 = xml2.nextSibling;
}
xml = xml.nextSibling;
} while (xml);
function readFile(filename)
{
var xml = new ActiveXObject("Msxml2.DOMDocument.6.0");
xml.async = false;
xml.load(filename);
return xml;
}
function writeFile(filename, content)
{
var TextStream = fso.CreateTextFile(filename);
TextStream.Write(content);
TextStream.Close()
}
Upvotes: 0
Reputation: 12138
For SDK style projects, there's now also "Projects and Solutions" -> "SDK-Style Projects" -> "Logging Level". When debugging incremental builds, set that to "Verbose".
In my case there was a .dll.config
expected due to AutoGenerateBindingRedirects, but it wasn't found. This caused incremental build to fail. In the end it was a bug in Visual Studio and was resolved by removing some project-related cache files.
Upvotes: 2
Reputation: 981
My Configurations tag in a low level project (i.e. one many others depended on) had 3 entries:
<Configurations>Debug;Release;Debug31</Configurations>
I had been experimenting with a new configuration (Debug31) and forgot about it. Removing the Debug31 configuration from the project file solved the issue. Note that the solution that contained all my projects did NOT have a Debug31 configuration. This appears to have caused this project to always be out of date, even though I was only building 'Debug' or 'Release'. Why I am not sure.
Upvotes: 0
Reputation: 3570
I had a unique situation where some of my source files were from future. I needed to test some code with changing system time and modified the code in future date. Then, when I switched back to present those files caused the project to be rebuilt on every run. Solution is simple, create a new file and copy content of those modified files there.
Upvotes: 1
Reputation: 1390
In my case reason was not synchronized system time after I rebooted from Linux to Windows.
Upvotes: 0
Reputation: 2012
The following worked for me. Go to Properties->Custom_Build_Step, and delete anything in "Description" field.
Upvotes: -1
Reputation: 1295
Just found another reason for rebuilds (at least with the new sdk-style project files, didn't try for the "old style" projects): if the TargetFramework
element in the .csproj file does not match the sku-attribute of the supportedRuntime
-entry in the app.config, visual studio will also rebuild the project every single time.
For example, targeting 4.6.2 in the .csproj
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net462</TargetFramework>
</PropertyGroup>
</Project>
vs. 4.6.1 specified in app.config
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>
will trigger a rebuild.
Upvotes: 2
Reputation: 436
There can be many reasons for MSBuild to detect a need to rebuild the project.
In my case, I have a bunch of Pre-build events that generate code from XSD files. These causes the project to be rebuilt every time. And then other projects depending on this one will be rebuilt as well.
Upvotes: 0
Reputation: 3864
I landed here looking for a solution to my own situation and none of the answers provided a fix.
After investigation I discovered a situation where UWP projects are compiled every time if the Copy to Output Directory
property value is set to Copy always
or Copy if newer
on xaml
files. In the past this would help solve certain compile issues, however since the introduction of xbf
these values on these files force Visual Studio to recompile every time, even when there are no changes to any source code.
I wrote a blog post about it: Preventing Visual Studio Recompiles in UWP
I hope this helps someone.
Upvotes: 2
Reputation: 328
In my experience with this issue, it was only some of the projects that rebuilt, and the rebuilds failed several times before finally succeeding. It was apparently caused by the \rootprojectdir\.vs\%projectname%\v14\.suo
file being corrupted. This also caused the same projects to require rebuilding, and the same windows to be opened every single time I opened VS. Deleting the .suo file (while VS was closed) and reopening VS fixed it :)
Upvotes: 4
Reputation: 1857
Tools -> Options -> Project and Solutions -> Build and Run
Set your output verbosity to "Diagnostic". After doing another build, examine the output window. At the beginning of each project build, the build system will tell you which dependency is causing the project to be built.
(In my case, it was an .ico file that accidentally got set to Build Action: Resource
and Copy To Output: Copy if newer
. Very hard to find.)
Upvotes: 2
Reputation: 188
I'll share the best answer i've found here on stackoverflow and combined with matt smith's accepted answer here, i´ve reached the root cause of my problem:
By configuring Visual Studio to log the build output in a "Diagnostic" manner, as explained in this answer: https://stackoverflow.com/a/29649259/2740778, the very first line on the output explains why MSBuild determines to rebuild a project.
So, if you have, let's say 3 projects into a solution:
referenced this way: Application references Library1 and this one references Library0. By selecting "Build" for the Application project, the first time it should build all the referenced projects in order. But from now on, if no changes where made, pressing "Build" should not build anything, because MSBuild detects that changes where not made. A similar log output should be displayed:
========== Build: 0 succeeded, 0 failed, 3 up-to-date, 0 skipped ==========
But now, if changes where made, if you have the MSBuild log output level on "Diagnostic", the first line in the output window will display the reason of why does Visual Studio decides to build a project, like here:
Project 'Library0' is not up to date. Input file 'c:\Library0\Class1.cs' is modified after output file 'c:\Library0\bin\Debug\Library0.pdb'.
Upvotes: 12
Reputation: 17424
The cause could be many things, so without having your solution + projects, we can only guess.
The typical way I handle this problem is by narrowing it down with a binary search. That is,
This (of course) only works if there is a single project that introduced the new problem (which is likely).
One of the culprits in my specific situation was having an x64 project reference an x86 project that wasn't selected to be built in the x64 configuration.
Upvotes: 18
Reputation: 1277
If Visual Studio is requiring a full build every time I would first be checking my settings (already mentioned) and then I would check the conditions VS uses to identify what needs to be built. I know VS checks timestamps on all input files when checking what needs to be built. I've seen cases where a linked generated file causes all downstream dependents to build every time, even though the content of the generated file was the same. Here's a link to MSDN incremental builds.
http://msdn.microsoft.com/en-us/library/ms171483.aspx
I'm not sure if there are other conditions VS uses to identify projects that need to be built.
Upvotes: 1
Reputation: 1027
Go to Tools -> Options -> Project and Solutions -> Build and Run. Look at the options there. 'Only build startup projects and dependencies on Run' should be checked.
Additionally, you can set the build output (in the same options screen) to Detailed or Diagnostic to see if you can find any clues why the projects are built every time.
Upvotes: 5