Reputation: 299
I test my application on the emulator and it works fine. When I launch it on the real device, it doesn't work (components are load normally). It only consists of a textfield, where as soon as "1" is pressed on it, "Hello, world" should be written on it. I use:
import android.media.MediaPlayer;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
public class MainActivity extends ActionBarActivity {
String current_string;
int length;
EditText et;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
et = (EditText) findViewById(R.id.editText);
et.setOnKeyListener(new View.OnKeyListener() {
public boolean onKey(View v, int keyCode, KeyEvent event) {
if ((event.getAction() == KeyEvent.ACTION_DOWN) && (keyCode == KeyEvent.KEYCODE_1)) {
et.setText("Hello, world!");
current_string = et.getText().toString();
length = current_string.length();
et.setSelection(length);
return true;
}
return false;
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
And the xml I use:
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.testingname.testapp.app.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
Upvotes: 0
Views: 308
Reputation: 93561
Because on a real device you aren't going to see keycode events for anything except physical keys. If you had a hardware keyboard like the old blackberries it would use this API. Otherwise the data goes directly to the edit text, and you need to use a TextWatcher.
Upvotes: 0