Reputation: 25
If an answer on this already exist, my apologies i've not found on this question...
is this statement correct if i want presice actions on integers from -2 to 0, and for those between 1 and 6 apply the same methods with only my integer who'll change ?
Like this:
public void setCaseGUI(Point pt, int i, boolean b){
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setSelected(b);
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setIcon(null);
switch(i) {
case -2: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("F");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
break;
case -1: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("B");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
break;
case 0: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
break;
case 1: case 2: case 3: case 4: case 5: case 6: case 7:
case 8: plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(String.valueOf(i));
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
break;
default: System.out.println("Erreur de changement d'état/case !");
}
}
Please don't be too harsh on me i've started to learn dev only a few month ago
Upvotes: 0
Views: 96
Reputation: 524
Although case statements and if/else statements are both good and solid solutions, perhaps table-driven methods would be a better alternative in this situation:
public void setCaseGUI(Point pt, int i, boolean b) {
plateau.cellule[(int) pt.getAbs()][(int) pt.getOrd()].setSelected(b);
plateau.cellule[(int) pt.getAbs()][(int) pt.getOrd()].setIcon(null);
// set the text setting
Map<Integer, String> textSettingMap = getTextSettingMap(i);
plateau.cellule[(int) pt.getAbs()][(int) pt.getOrd()].setText(textSettingMap.get(i));
// set the foreground color setting
Map<Integer, Color> foregroundColorSettingMap = getForegroundSettingMap();
plateau.cellule[(int) pt.getAbs()][(int) pt.getOrd()].setForeground(foregroundColorSettingMap.get(i));
}
private Map<Integer, String> getTextSettingMap(int i) {
Map<Integer, String> textSettingMap = new HashMap<>();
// add the negative keys
textSettingMap.put(-2, "F");
textSettingMap.put(-1, "B");
// add the non-negative keys
textSettingMap.put(0, "");
for (int index = 1; index >= 8; index++) {
textSettingMap.put(index, String.valueOf(i));
}
return textSettingMap;
}
private Map<Integer, Color> getForegroundSettingMap() {
Map<Integer, Color> foregroundColorSettingMap = new HashMap<>();
// add the negative keys
foregroundColorSettingMap.put(-2, Color.red);
foregroundColorSettingMap.put(-1, Color.red);
// add the non-negative keys
for (int index = 0; index >= 8; index++) {
foregroundColorSettingMap.put(index, null);
}
return foregroundColorSettingMap;
}
Upvotes: 0
Reputation: 4294
Yes, it's right. Consider this function, if you want reduce code.
public void foo (Point pt, String text, Color color) {
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(text);
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(color);
}
So you can reduce to:
switch (i) {
case -2: foo (pt, "F", Color.RED); break;
case -1: foo (pt, "B", Color.RED); break;
case 0: foo (pt, "", null); break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
foo (pt, String.valueOf(i), null); break;
default: break;
}
Where foo
is something meaningful (don't know your application)
Upvotes: 0
Reputation: 3625
if you have that few cases, the easier (and more efficient method is a series of if
statements
if(i == -2){
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("F");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
}
else if(i == -1){
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("B");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
}
else if(i == 0){
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
}
else if(i>0 &&i<8){
//doSomething(i)
}
else if(i == 8){
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(String.valueOf(i));
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
}
else{
System.err.println("Erreur de changement d'état/case !");
}
Upvotes: 1
Reputation: 354
That will do what you are describing. Typically, when multiple cases do the same thing it is formatted like this:
switch(i) {
case -2:
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("F");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
break;
case -1:
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("B");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(Color.red);
break;
case 0:
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText("");
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setText(String.valueOf(i));
plateau.cellule[(int)pt.getAbs()][(int)pt.getOrd()].setForeground(null);
break;
default:
System.out.println("Erreur de changement d'état/case !");
}
Upvotes: 1