Reputation: 594
I have been lookig around for a way to download the generated svg from d3.js and I either end up with phantom.js which seems kinda overkill (or at least intimidating given the "simplicity" of the problem) or svg-crowbar.js which is apparently only for chrome (I need firefox).
I also found the following code:
//Encode the SVG
var serializer = new XMLSerializer();
var xmlString = serializer.serializeToString(d3.select('svg').node());
var imgData = 'data:image/svg+xml;base64,' + btoa(xmlString);
//Use the download attribute (or a shim) to provide a link
<a href="'+imgData+'" download="download">Download</a>
on https://groups.google.com/forum/#!topic/d3-js/RnORDkLeS-Q
Which should download the svg (if I could get it to work). I was thinking that instead of supplying a download button, clicking a certain svg-element should also do? I currently have the following code but it doesn't work:
var svg = d3.select(elementid).append("svg")
.attr("width", 500)
.attr("height", 500)
.append("g")
var serializer = new XMLSerializer();
var xmlString = serializer.serializeToString(d3.select('svg').node());
var imgData = 'data:image/svg+xml;base64,' + btoa(xmlString);
//Use the download attribute (or a shim) to provide a link
svg.append("rect")
.attr("x", 20)
.attr("y", 20)
.attr("width", 130)
.attr("height", 160)
.attr("fill", "red")
.attr("id", "rectLabel")
.attr('xlink:href',imgData);
the svg only draws the rectangle should allow you to download the svg (with the rectangle) as an .svg file when the rectangle is pressed. I don't know if I am on the right track here.
I am very new to d3.js but basically I am looking for a possible fix / alternative for client side d3.js svg download in Firefox. Preferably I would have the download "button" as part of the svg.
thanks in advance!
Upvotes: 5
Views: 9407
Reputation: 14440
I found this block to have the best solution.
Markup:
<a id="download" href="#">Download SVG</button>
javasript:
d3.select("#download").on("click", function() {
d3.select(this)
.attr("href", 'data:application/octet-stream;base64,' + btoa(d3.select("#line").html()))
.attr("download", "viz.svg")
})
Upvotes: 2
Reputation: 4360
I've modified the svg-crowbar script to be a function called downloadSVG()
that can be called from within your script. The function downloads SVG(s) on the webpage. The function can be found at: https://bitbucket.org/mas29/public_resources/raw/b9bafa002053b4609bd5186010d19e959cba33d4/scripts/js/svg_download/downloadSVG.js.
Let's say you have a button that, when pushed, should download the SVG(s). Just tack on the downloadSVG() as part of the "click" function, like so:
d3.select("body").append("button")
.attr("type","button")
.attr("class", "downloadButton")
.text("Download SVG")
.on("click", function() {
// download the svg
downloadSVG();
});
Upvotes: 2
Reputation: 594
Ok , I have settled with just allowing the specification of a button (with downloadID) and have added this in the code after creating the svg.
if (p.graph.svg.downloadID != undefined){
var serializer = new XMLSerializer();
var xmlString = serializer.serializeToString(d3.select('svg').node());
var imgData = 'data:image/svg+xml;base64,' + btoa(xmlString);
function writeDownloadLink(){
var html = d3.select(elementid).select("svg")
.attr("title", "svg_title")
.attr("version", 1.1)
.attr("xmlns", "http://www.w3.org/2000/svg")
.node().parentNode.innerHTML;
d3.select(this)
.attr("href-lang", "image/svg+xml")
.attr("href", "data:image/svg+xml;base64,\n" + btoa(unescape(encodeURIComponent(html))))
};
var idselector = "#"+p.graph.svg.downloadID;
d3.select(idselector)
.on("mouseover", writeDownloadLink);
}
Not what I had in mind at first but works for me.
Upvotes: 6