Reputation: 189626
I'm having a brain cramp... how do I initialize an array of objects properly in C++?
non-array example:
struct Foo { Foo(int x) { /* ... */ } };
struct Bar {
Foo foo;
Bar() : foo(4) {}
};
array example:
struct Foo { Foo(int x) { /* ... */ } };
struct Baz {
Foo foo[3];
// ??? I know the following syntax is wrong, but what's correct?
Baz() : foo[0](4), foo[1](5), foo[2](6) {}
};
edit: Wild & crazy workaround ideas are appreciated, but they won't help me in my case. I'm working on an embedded processor where std::vector and other STL constructs are not available, and the obvious workaround is to make a default constructor and have an explicit init()
method that can be called after construction-time, so that I don't have to use initializers at all. (This is one of those cases where I've gotten spoiled by Java's final
keyword + flexibility with constructors.)
Upvotes: 78
Views: 168254
Reputation: 52274
Edit: see Barry's answer for something more recent, there was no way when I answered but nowadays you are rarely limited to C++98.
There is no way. You need a default constructor for array members and it will be called, afterwards, you can do any initialization you want in the constructor.
Upvotes: 60
Reputation: 83
This is my solution for your reference:
struct Foo
{
Foo(){}//used to make compiler happy!
Foo(int x){/*...*/}
};
struct Bar
{
Foo foo[3];
Bar()
{
//initialize foo array here:
for(int i=0;i<3;++i)
{
foo[i]=Foo(4+i);
}
}
};
Upvotes: 0
Reputation: 566
You can do it, but it's not pretty:
#include <iostream>
class A {
int mvalue;
public:
A(int value) : mvalue(value) {}
int value() { return mvalue; }
};
class B {
// TODO: hack that respects alignment of A.. maybe C++14's alignof?
char _hack[sizeof(A[3])];
A* marr;
public:
B() : marr(reinterpret_cast<A*>(_hack)) {
new (&marr[0]) A(5);
new (&marr[1]) A(6);
new (&marr[2]) A(7);
}
A* arr() { return marr; }
};
int main(int argc, char** argv) {
B b;
A* arr = b.arr();
std::cout << arr[0].value() << " " << arr[1].value() << " " << arr[2].value() << "\n";
return 0;
}
If you put this in your code, I hope you have a VERY good reason.
Upvotes: 0
Reputation: 1135
in visual studio 2012 or above, you can do like this
struct Foo { Foo(int x) { /* ... */ } };
struct Baz {
Foo foo[3];
Baz() : foo() { }
};
Upvotes: -1
Reputation: 302748
Just to update this question for C++11, this is now both possible to do and very natural:
struct Foo { Foo(int x) { /* ... */ } };
struct Baz {
Foo foo[3];
Baz() : foo{{4}, {5}, {6}} { }
};
Those braces can also be elided for an even more concise:
struct Baz {
Foo foo[3];
Baz() : foo{4, 5, 6} { }
};
Which can easily be extended to multi-dimensional arrays too:
struct Baz {
Foo foo[3][2];
Baz() : foo{1, 2, 3, 4, 5, 6} { }
};
Upvotes: 49
Reputation: 11
class C
{
static const int myARRAY[10]; // only declaration !!!
public:
C(){}
}
const int C::myARRAY[10]={0,1,2,3,4,5,6,7,8,9}; // here is definition
int main(void)
{
C myObj;
}
Upvotes: -2
Reputation: 12138
You can use C++0x auto
keyword together with template specialization on for example a function named boost::make_array()
(similar to make_pair()
). For the case of where N
is either 1 or 2 arguments we can then write variant A as
namespace boost
{
/*! Construct Array from @p a. */
template <typename T>
boost::array<T,1> make_array(const T & a)
{
return boost::array<T,2> ({{ a }});
}
/*! Construct Array from @p a, @p b. */
template <typename T>
boost::array<T,2> make_array(const T & a, const T & b)
{
return boost::array<T,2> ({{ a, b }});
}
}
and variant B as
namespace boost {
/*! Construct Array from @p a. */
template <typename T>
boost::array<T,1> make_array(const T & a)
{
boost::array<T,1> x;
x[0] = a;
return x;
}
/*! Construct Array from @p a, @p b. */
template <typename T>
boost::array<T,2> make_array(const T & a, const T & b)
{
boost::array<T,2> x;
x[0] = a;
x[1] = b;
return x;
}
}
GCC-4.6 with -std=gnu++0x
and -O3
generates the exact same binary code for
auto x = boost::make_array(1,2);
using both A and B as it does for
boost::array<int, 2> x = {{1,2}};
For user defined types (UDT), though, variant B results in an extra copy constructor, which usually slow things down, and should therefore be avoided.
Note that boost::make_array
errors when calling it with explicit char array literals as in the following case
auto x = boost::make_array("a","b");
I believe this is a good thing as const char*
literals can be deceptive in their use.
Variadic templates, available in GCC since 4.5, can further be used reduce all template specialization boiler-plate code for each N
into a single template definition of boost::make_array()
defined as
/*! Construct Array from @p a, @p b. */
template <typename T, typename ... R>
boost::array<T,1+sizeof...(R)> make_array(T a, const R & ... b)
{
return boost::array<T,1+sizeof...(R)>({{ a, b... }});
}
This works pretty much as we expect. The first argument determines boost::array
template argument T
and all other arguments gets converted into T
. For some cases this may undesirable, but I'm not sure how if this is possible to specify using variadic templates.
Perhaps boost::make_array()
should go into the Boost Libraries?
Upvotes: 3
Reputation: 279225
This seems to work, but I'm not convinced it's right:
#include <iostream>
struct Foo { int x; Foo(int x): x(x) { } };
struct Baz {
Foo foo[3];
static int bar[3];
// Hmm...
Baz() : foo(bar) {}
};
int Baz::bar[3] = {4, 5, 6};
int main() {
Baz z;
std::cout << z.foo[1].x << "\n";
}
Output:
$ make arrayinit -B CXXFLAGS=-pedantic && ./arrayinit
g++ -pedantic arrayinit.cpp -o arrayinit
5
Caveat emptor.
Edit: nope, Comeau rejects it.
Another edit: This is kind of cheating, it just pushes the member-by-member array initialization to a different place. So it still requires Foo to have a default constructor, but if you don't have std::vector
then you can implement for yourself the absolute bare minimum you need:
#include <iostream>
struct Foo {
int x;
Foo(int x): x(x) { };
Foo(){}
};
// very stripped-down replacement for vector
struct Three {
Foo data[3];
Three(int d0, int d1, int d2) {
data[0] = d0;
data[1] = d1;
data[2] = d2;
}
Foo &operator[](int idx) { return data[idx]; }
const Foo &operator[](int idx) const { return data[idx]; }
};
struct Baz {
Three foo;
static Three bar;
// construct foo using the copy ctor of Three with bar as parameter.
Baz() : foo(bar) {}
// or get rid of "bar" entirely and do this
Baz(bool) : foo(4,5,6) {}
};
Three Baz::bar(4,5,6);
int main() {
Baz z;
std::cout << z.foo[1].x << "\n";
}
z.foo
isn't actually an array, but it looks about as much like one as a vector does. Adding begin()
and end()
functions to Three is trivial.
Upvotes: 2
Reputation: 41331
Unfortunately there is no way to initialize array members till C++0x.
You could use a std::vector and push_back the Foo instances in the constructor body.
You could give Foo a default constructor (might be private and making Baz a friend).
You could use an array object that is copyable (boost or std::tr1) and initialize from a static array:
#include <boost/array.hpp>
struct Baz {
boost::array<Foo, 3> foo;
static boost::array<Foo, 3> initFoo;
Baz() : foo(initFoo)
{
}
};
boost::array<Foo, 3> Baz::initFoo = { 4, 5, 6 };
Upvotes: 7
Reputation: 35188
Right now, you can't use the initializer list for array members. You're stuck doing it the hard way.
class Baz {
Foo foo[3];
Baz() {
foo[0] = Foo(4);
foo[1] = Foo(5);
foo[2] = Foo(6);
}
};
In C++0x you can write:
class Baz {
Foo foo[3];
Baz() : foo({4, 5, 6}) {}
};
Upvotes: 17
Reputation: 4147
Ideas from a twisted mind :
class mytwistedclass{
static std::vector<int> initVector;
mytwistedclass()
{
//initialise with initVector[0] and then delete it :-)
}
};
now set this initVector
to something u want to before u instantiate an object. Then your objects are initialized with your parameters.
Upvotes: 0
Reputation: 101456
There is no array-construction syntax that ca be used in this context, at least not directly. You can accomplish what you're trying to accomplish by something along the lines of:
Bar::Bar()
{
static const int inits [] = {4,5,6};
static const size_t numInits = sizeof(inits)/sizeof(inits[0]);
std::copy(&inits[0],&inits[numInits],foo); // be careful that there are enough slots in foo
}
...but you'll need to give Foo a default constructor.
Upvotes: 0
Reputation: 320381
In the specific case when the array is a data member of the class you can't initialize it in the current version of the language. There's no syntax for that. Either provide a default constructor for array elements or use std::vector
.
A standalone array can be initialized with aggregate initializer
Foo foo[3] = { 4, 5, 6 };
but unfortunately there's no corresponding syntax for the constructor initializer list.
Upvotes: 2
Reputation: 12532
Only the default constructor can be called when creating objects in an array.
Upvotes: 1