Reputation: 3632
I am trying to hook all mouse move events but I never reciever any message. This is whole code:
#include <Windows.h>
#include <windowsx.h>
#include <iostream>
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (wParam != WM_MOUSEMOVE)
{
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
std::cout << GET_X_LPARAM(lParam) << std::endl;
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_MOUSEMOVE:
int xPos = GET_X_LPARAM(lParam);
int yPos = GET_Y_LPARAM(lParam);
std::cout << xPos << " - " << yPos << std::endl;
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR lpCmdLine, INT nCmdShow)
{
AllocConsole();
HHOOK mouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, hInstance, NULL);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
Upvotes: 0
Views: 2626
Reputation: 163
yes like @HansPassant mentioned std::cout
is not efficient way to display things unless u make your console refresh each time it's updated.
I have remade the whole program, because I needed too, using code:blocks default win32 template and replaced MouseHookProc :)
#include <windows.h>
#include <windowsx.h>
#include <iostream>
#include <sstream>
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam);
char szClassName[ ] = "CodeBlocksWindowsApp";
HWND Label1, Label2; //adding 2 static controls to display things
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nCmdShow)
{
// adding hook
HHOOK mouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProc, hThisInstance, NULL);
HWND hwnd;
MSG messages;
WNDCLASSEX wincl;
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure;
wincl.style = CS_DBLCLKS;
wincl.cbSize = sizeof (WNDCLASSEX);
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
if (!RegisterClassEx (&wincl))
return 0;
hwnd = CreateWindowEx (0, szClassName, "Code::Blocks Template Windows App",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 544, 375,
HWND_DESKTOP, NULL, hThisInstance, NULL);
ShowWindow (hwnd, nCmdShow);
while (GetMessage (&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return messages.wParam;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
//creating those 2 static controls
Label1 = CreateWindow("STATIC", "Label1", WS_VISIBLE | WS_CHILD, 10,10,60,18, hwnd, NULL, NULL, NULL);
Label2 = CreateWindow("STATIC", "Label2", WS_VISIBLE | WS_CHILD, 70,10,60,18, hwnd, NULL, NULL, NULL);
break;
//adding mousemove event
case WM_MOUSEMOVE: {
int xPos = GET_X_LPARAM(lParam);
int yPos = GET_Y_LPARAM(lParam);
//std::cout << xPos << " - " << yPos << std::endl;
TCHAR Coords[20];
wsprintf(Coords, "%i, %i", xPos, yPos);
SetWindowText(Label1, Coords);
return 0; }
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
//replacing MouseHookProc
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode >= 0 && wParam == WM_MOUSEMOVE) {
MSLLHOOKSTRUCT* mh = (MSLLHOOKSTRUCT*)lParam;
std::stringstream ss;
ss << mh->pt.x << ", " << mh->pt.y << std::endl;
//OutputDebugStringA(ss.str().c_str());
SetWindowText(Label2, ss.str().c_str());
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Upvotes: 0
Reputation: 942227
std::cout << GET_X_LPARAM(lParam) << std::endl;
The hook works fine, you are just overrating the ability of the CRT to initialize stdout correctly when you build a program that does not have a console. The hook callback code is in general not correct. You'll light it up like this:
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode >= 0 && wParam == WM_MOUSEMOVE) {
MSLLHOOKSTRUCT* mh = (MSLLHOOKSTRUCT*)lParam;
std::stringstream ss;
ss << mh->pt.x << ", " << mh->pt.y << std::endl;
OutputDebugStringA(ss.str().c_str());
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
You'll see text appear in the debugger, for Visual Studio it will show up in the Output window.
Another way to do this is to simply build a console mode app so you get the console right away and stdout will work. Change WinMain() to main().
Or by re-opening stdout, probably what you prefer. Like this:
AllocConsole();
freopen("CONOUT$", "wb", stdout);
Upvotes: 3