Reputation: 5795
I have an endless runner game, my main character has a physics body, I use it to handle jumping.
Everything is great before he collides with obstacles. He starts shifting back, and I want him to stay on his x position at all times.
I tried setting the body dynamic to NO, but this stops jumping.
How do I go about this? I don't want character to move on the x axis.
Upvotes: 1
Views: 474
Reputation: 183
you can also use constraints
let range = SKRange(lowerLimit: 300, upperLimit: 340)
let lockToCenter = SKConstraint.positionX(range, y: range)
node.constraints = [ lockToCenter ]
and set the lower and upper limits to the same value for it to be locked in position.
Upvotes: 0
Reputation: 36013
do this on the update method
- (void)didSimulatePhysics {
CGPoint fixedXPos = myCharacter.position;
fixedXPos.x = fixedX;
[myCharacter setPosition:fixedXPos];
}
Upvotes: 2