Reputation: 1126
Upvotes: 5
Views: 2085
Reputation: 15107
Another solution is to use an external networking framework. I found lidgren some months ago. I didn't look at it yet, but it seems quite good.
Maybe it's what you're looking for.
There are also code samples to start.
Upvotes: 1
Reputation: 84734
If you use the Microsoft.Xna.Framework.Net namespace classes, you are restricted to local, subnet and Games for Windows Live (which means the developer having a Creator's club membership and players having a Silver/free GFWL membership).
However, as long as you're not planning on also supporting Xbox 360 or Zune (or Windows Phone 7), you can simply use the System.Net classes (though finding available games will be up to you and would require a server component).
See also:
Upvotes: 13