Reputation:
I'm just looking for solution how to pass object from C to lua callback as function argument, is it even possible? I cannot find any referece. just trying something like this:
luabind::call_function(State, "Callback_name", object);
but luabind is not a option in this case because it is obsolete and additionally some features just don't work that's probably because of boost as I read but don't know exactly, thats why I switched to toLua++ but still cannot find any solution for it. I'm just trying to achieve to access data from C in lua callback ex:
function LUA_Callback(object1, object2)
print(object1.name)
print(object2.size)
end
Is there any way to solve it or library(without boost) to do this?
Upvotes: 1
Views: 404
Reputation: 29000
That depends on what you mean by "push object". It's trivial to push numbers, strings, C functions, tables, etc. -- in other words, Lua objects -- using API routines like lua_pushstring
, lua_pushnumber
, etc.
If you're talking about pushing C++ objects, you need to create and push userdata. If you want them to behave like objects from Lua, then you'll need the appropriate metatable/methods.
Upvotes: 1