Reputation: 76567
It's easy to draw a RoundRect:
procedure RoundRect(X1, Y1, X2, Y2, X3, Y3: Integer); override;
It's also easy to draw a rotated rectangle.
Get the corner points and rotate them like so:
procedure RotatePoints(var Points: TArray<TPoint>; const Angle: Double; const OrgPt: TPoint);
var
Sin, Cos: Double;
Prime: TPoint;
P: TPoint;
begin
SinCos(NormalizeAngle(Angle), Sin, Cos);
for P in Points do begin
Prime.X := P.X - OrgPt.X;
Prime.Y := P.Y - OrgPt.Y;
P.X := Round(Prime.X * Cos - Prime.Y * Sin) + OrgPt.X;
P.Y := Round(Prime.X * Sin + Prime.Y * Cos) + OrgPt.Y;
end;
But how do I draw a rotated RoundRect?
Note that I'm using the VCL and not Firemonkey.
Upvotes: 2
Views: 754
Reputation: 54812
You can use SetWorldTransform
to have rotation on the device context you intend to use. Example:
procedure RotatedRoundRect(DC: HDC; Degrees: Integer;
X1, Y1, X2, Y2, X3, Y3: Integer);
var
XForm, SaveXForm: TXForm;
r: Single;
ht, vt: Single;
SaveMode: Integer;
begin
r := (2 * pi * Degrees) / 360;
XForm.eM11 := Cos(r);
XForm.eM12 := Sin(r);
XForm.eM21 := - XForm.eM12;
XForm.eM22 := XForm.eM11;
ht := (X1 + X2) / 2;
vt := (Y1 + Y2) / 2;
XForm.eDx := ht - XForm.eM11 * ht + XForm.eM12 * vt;
XForm.eDy := vt - XForm.eM11 * vt - XForm.eM12 * ht;
GetWorldTransform(DC, SaveXForm);
SaveMode := GetGraphicsMode(DC);
SetGraphicsMode(DC, GM_ADVANCED);
SetWorldTransform(DC, XForm);
RoundRect(DC, X1, Y1, X2, Y2, X3, Y3);
SetWorldTransform(DC, SaveXForm);
SetGraphicsMode(DC, SaveMode);
end;
Sample call for a 15° clockwise rotated rounded rectangle:
RotatedRoundRect(Canvas.Handle, 15, 30, 20, 210, 150, 25, 25);
Upvotes: 7