Reputation: 25
I have a problem when I call my function JavaScript I can not return my Buffer because it's in other function
index.js:
var client = require('./sender');
//envoyer le paquet au seveur blizzard.com
var received =client.sendAndreceive(bufenc);
console.log('received: '+received);
sender.js:
var Http = require('http');
var Url = require('url');
function sendAndreceive(data) {
console.log('##########################################################################');
// connexion au serveur
var options = {
//proxy
host: "proxya.u-pec.fr",
port: 3128,
//hostname : 'http://m.eu.mobileservice.blizzard.com',
//port : 80,
path : 'http://m.eu.mobileservice.blizzard.com/enrollment/enroll.htm',
method : 'POST',
headers: {
Host: "http://m.eu.mobileservice.blizzard.com"
}
};
var req = Http.request(options, callback );
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
});
req.write(data);
req.end();
}
exports.sendAndreceive = sendAndreceive;
function callback (res) {
res.on('data', function(chunk) {
buf = new Buffer(chunk);
console.log('data length: ' + buf.length);
return buf; // my problem is her !!!!!!!!!!!!!!!!!!!!!!
});
}
output:
##########################################################################
received: undefined
data length: 45
Upvotes: 0
Views: 100
Reputation: 3710
You are calling sendAndreceive()
, and sendAndreceive()
is starting a HTTP request that asynchronously calls callback()
. So the return value of callback()
is a return value given to the invoker inside the HTTP request object, while sendAndreceive()
returns nothing.
There is no way to force asynchronous calls behave like one step-by-step-flow. Therefore I support the recommendation of Boy, using a callback.
OK, I see the promise pattern by Boy :-) cool. I will take a deeper look. It seems you can make asynchronous steps at least looking like synchronously written with constructs like .then()
. Thx!
Upvotes: 0
Reputation:
Using the JavaScript callback pattern
You won't get a result as you returning the result from the callback
function, which is nothing and wouldn't work either as your request to the server is asynchronously. Take a look at the example below, and see how it can work:
function callback (res, callback) {
res.on('data', function(chunk) {
buf = new Buffer(chunk);
console.log('data length: ' + buf.length);
// Make sure the argument is indeed a callable function
if (typeof callback === 'function') {
callback(buf);
}
});
}
Now what you do is simply implement a callback, that is executed when the result is finished.
var client = require('./sender');
//envoyer le paquet au seveur blizzard.com
client.sendAndreceive(bufenc, function(received) {
console.log('Received', received);
});
This JavaScript pattern is called the callback pattern, and can be very useful in these kinds of situations.
Using a promise
Another more sexy way of doing stuff like this, is through promises. I don't want to fully explain what a promise is or does (you can use search, right?), so I'll just show you an example:
// This is part of the node-promise module: https://github.com/kriszyp/node-promise
var deferred = require("promise").defer;
var client = require('./sender');
function callback (res) {
// Create a deffered object that will be returned
var deferred = defer();
res.on('data', function(chunk) {
buf = new Buffer(chunk);
console.log('data length: ' + buf.length);
// Now let the listeners know that this promise
// has been completed successfully, and return the buf
deffered.resolve(buf);
// Or if something went wrong, you could do the following:
// deffered.reject('Everything is wrong!');
});
return deferred;
}
//envoyer le paquet au seveur blizzard.com
client.sendAndreceive(bufenc)
.then(
// Function ended successfully
function(received) {
console.log('Received', received);
},
// Function returned an error
function(err) {
console.log('Oh noes!', err);
}
)
;
Upvotes: 2