Reputation: 2858
How could I display/preview input video using Black Magic Design DecklinkAPI.dll? I could get video frame by frame but I do not know how could I display the frame in the Form/Window. I could implement IDeckLinkInputCallback:
void IDeckLinkInputCallback.VideoInputFrameArrived(IDeckLinkVideoInputFrame video,
IDeckLinkAudioInputPacket audio)
{
IntPtr pData;
video.GetBytes(out pData);
// What should I do to get the preview?
System.Runtime.InteropServices.Marshal.ReleaseComObject(video);
}
Another way I see is to implement IDeckLinkScreenPreviewCallback:
void IDeckLinkScreenPreviewCallback.DrawFrame(IDeckLinkVideoFrame theFrame)
{
// Constructor: m_ph = new CDeckLinkDX9ScreenPreviewHelper();
m_ph.SetFrame(theFrame);
// Should I use this method instead to get the preview?
System.Runtime.InteropServices.Marshal.ReleaseComObject(theFrame);
}
There more complete code samples but they are still missing the important bit of code: blackmagic SDK in c#. BMD Decklink SDK documentation could be found here.
Thanks.
Upvotes: 0
Views: 2745
Reputation: 69734
If you are using DeckLink SDK to capture video, then it is your responsibility to convert frames into format, which can be consumed by presentation API (GDI, GDI+, DirectShow, Media Foundation etc) - certain effort is expected here since you typically capture in non-RGB pixel format, and possibly at non-standard stride.
Alternatively, you can use DeckLink DirectShow video capture source which captures video and makes it available as a feed compatible with DirectShow API. You can use standard components to preview and process video. You can build and control DirectShow graphs in C# through DirectShow.NET library.
Upvotes: 2