Reputation: 20469
I am trying to practice manual dependency injection (no framework yet) to remove tight coupling in my code. This is just for practice - I don't have a specific implementation in mind.
So far simple constructor injection has worked fine.
However I cannot work out how to solve creating a tight coupling when one class must use another within a parallel loop. Example:
public class Processor
{
private IWorker worker;
public Processor(IWorker worker)
{
this.worker = worker;
}
public List<string> DoStuff()
{
var list = new List<string>();
for (int i = 0; i < 10; i++)
{
list.Add(worker.GetString());
}
return list;
}
public List<string> DoStuffInParallel()
{
var list = new System.Collections.Concurrent.ConcurrentBag<string>();
Parallel.For(0, 10, i =>
{
//is there any trivial way to avoid this??
list.Add(new Worker().GetString());
});
return list.ToList();
}
}
public class Worker : IWorker
{
public string GetString()
{
//pretend this relies on some instance variable, so it not threadsafe
return "a string";
}
}
Avoiding the obvious fact that a parallel loop will be slower than a standard loop in the above case, how could i write the Processor.DoStuffInParallel()
method to avoid the current hard dependency on the Worker
class?
Upvotes: 6
Views: 2320
Reputation: 107347
One way to decouple this is by injecting a factory, e.g.:
public List<string> DoStuffInParallel(IWorkerFactory factory)
{
var list = new System.Collections.Concurrent.ConcurrentBag<string>();
Parallel.For(0, 10, i =>
{
list.Add(factory.Create().GetString());
});
return list.ToList();
}
The factory could be an container-owned singleton, and the Create()
would need to be thread safe.
Note of course that your tasks can't concurrently mutate the list - you'll need to synchronize access when adding the worker result to the list (apols, missed your ConcurrentBag
)- In order to reduce contention on the bag
, you might also want to look at one of the Parallel.For
overloads with localinit / localFinally to do a local aggregation of results into a per-task list, before synchronizing to the aggregated / overall bag in the localFinally
.
Edit
Re: Do I need to inject a factory for ConcurrentBag<String>
?
IMO, this is fine to create the ConcurrentBag
directly - it is an implementation specific detail, rather than a dependency. e.g. a Single threaded implementation may have implemented this as :
return Enumerable.Range(0, 10)
.Select(i => factory.Create().GetString())
.ToList();
i.e. without any explicit construction of the intermediate container.
You may choose to soften the interface to the method to public IList<string> DoStuffInParallel
or even to IEnumerable<string>
(the minimum possible contract / commitment). The dependency here is on the Worker
, which is what you will want to be able to mock in unit testing.
Upvotes: 4