Reputation: 25
EDIT: I oversimplified my example... In the real code I was assigning values to strMyStringx without correctly using wcscpy_s, so instead of assigning the values I was just passing the pointer, which was out of scope by the time the values were being marshaled into managed code...
I'm trying to marshal a struct with three string properties from C to C#, but I can't get the definition of the struct right in C#. All of the properties print as garbage. Am I marshaling wrong or do my properties have the wrong type?
My custom structure:
typedef struct _MY_STRUCT_STRING {
LPWSTR strMyString1;
LPWSTR strMyString2;
LPWSTR strMyString3;
}MY_STRUCT_STRING, *PMY_STRUCT_STRING;
My C function returns an array of pointers to this struct:
bool bEnumerateString(OUT LONG &i_arr_size, OUT PMY_STRUCT_STRING* &pArrStringStruct)
{
// [...] function simplified to demonstrate building a pointer to an array of struct*
long i_arr_size = 3
PMY_STRUCT_STRING *ptr_arr_string = (PMY_STRUCT_STRING *)malloc(sizeof(PMY_STRUCT_STRING)* i_arr_size);
for (int i = 0; i < i_arr_size; i++) {
ptr_arr_string[i] = (PMY_STRUCT_STRING)malloc(sizeof(MY_STRUCT_STRING));
ptr_arr_string[i]->strMyString1 = L"String 1"; // This would work. In the real code I was assigning values from another array and mistakenly passed the pointer rather than doing wcscpy_s
ptr_arr_string[i]->strMyString2 = L"String 2";
ptr_arr_string[i]->strMyString3 = L"String 3";
}
pArrStringStruct = ptr_arr_string;
return true;
}
C#:
//Import the DLL with my function
[DllImport("My.dll", SetLastError = true, CharSet = CharSet.Unicode, EntryPoint = "bEnumerateString")]
internal static extern bool bEnumerateString(out long count, out IntPtr pArrStringStruct);
// Define the C# equivalent of the C struct
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
internal struct MY_STRUCT_STRING
{
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
}
[...]
// Code to marshal (try... catch etc removed for succinctness)
IntPtr pArrStruct = IntPtr.Zero;
long lCount = 0;
bool bResult = false;
bResult = bEnumerateString(out lCount, out pArrStruct);
if (!bResult)
{
// Marshal to deref pointer
IntPtr[] pArrStructList = new IntPtr[lCount];
for (ulong i = 0; i < (ulong)lCount; i++)
{
pArrStructList[i] = Marshal.ReadIntPtr(pArrStruct, Marshal.SizeOf(typeof(IntPtr)) * (int)i);
}
// Marshal pointers to struct
var lstMyStringStrct = new List<MY_STRUCT_STRING>(pArrStructList.Length);
foreach (IntPtr ptr in pArrStructList)
{
lstMyStringStrct.Add((MY_STRUCT_STRING)Marshal.PtrToStructure(ptr, typeof(MY_STRUCT_STRING)));
}
// Enumerate struct
foreach (MY_STRUCT_STRING myStr in lstMyStringStrct)
{
// All of these outputs are garbage
Console.WriteLine("strMyString1: " + myStr.strMyString1);
Console.WriteLine("strMyString2: " + myStr.strMyString2);
Console.WriteLine("strMyString3: " + myStr.strMyString3);
}
}
Upvotes: 1
Views: 2492
Reputation: 9341
I see one problem. You're C++ structure uses LPWSTR (pointers) whereas you're C# code is expecting fixed size char arrays.
Change your strings from:
[MarshalAsAttribute(UnmanagedType.ByValTStr, SizeConst = 8)]
public string strMyString1;
which would be used when the C++ structure was defined like:
char strMyString1[8];
to:
[MarshalAsAttribute(UnmanagedType.LPWStr)]
public string strMyString1;
Upvotes: 2