Reputation: 1135
I would like to use LuaSocket's HTTP module to download a large file while displaying progress in the console and later on in a GUI. The UI must never block, not even when the server is unresponsive during the transfer. Additionally, creating a worker thread to handle the download is not an option.
Here's what I got so far:
local io = io
local ltn12 = require("ltn12")
local http = require("socket.http")
local fileurl = "http://www.example.com/big_file.zip"
local fileout_path = "big_file.zip"
local file_size = 0
local file_down = 0
-- counter filter used in ltn12
function counter(chunk)
if chunk == nil then
return nil
elseif chunk == "" then
return ""
else
file_down = file_down + #chunk
ui_update(file_size, file_down) -- update ui, run main ui loop etc.
return chunk -- return unmodified chunk
end
end
-- first request
-- determine file size
local r, c, h = http.request {
method = "HEAD",
url = fileurl
}
file_size = h["content-length"]
-- second request
-- download file
r, c, h = http.request {
method = "GET",
url = fileurl,
-- set our chain, count first then write to file
sink = ltn12.sink.chain(
counter,
ltn12.sink.file(io.open(fileout_path, "w"))
)
}
There are a few problems with the above, ignoring error checking and hard-coding:
How could I do this making sure the UI never blocks?
Upvotes: 3
Views: 1081
Reputation: 26794
There is an example on non-preemptive multithreading in Programming in Lua that uses non-blocking luasocket calls and coroutines to do a multiple parallel downloads. It should be possible to apply the same logic to your process to avoid blocking. I can only add that you should consider calling this logic from IDLE event in your GUI (if there is such a thing) to avoid getting "attempt to yield across metamethod/c-call boundary" errors.
Upvotes: 1