Reputation: 719
I'm writing a GUI for a video camera that can basically run in two modes that I call liveview and recordview. The only difference being that I'm recording in the latter and only viewing in the former.
In liveview mode the image gets updated properly. I've set a button that triggers recordview but during this acquisition the GUI gets unresponsive and the image doesn't get updated. Let me show you the relevant parts of the code:
import numpy as np
from PyQt4 import QtGui, QtCore
import pyqtgraph as pg
from lantz.drivers.andor.ccd import CCD
app = QtGui.QApplication([])
def updateview(): # <-- this works OK
global img, andor
img.setImage(andor.most_recent_image16(andor.detector_shape),
autoLevels=False)
def liveview():
""" Image live view when not recording
"""
global andor, img, viewtimer
andor.acquisition_mode = 'Run till abort'
andor.start_acquisition()
viewtimer.start(0)
def UpdateWhileRec():
global stack, andor, img, n, ishape
j = 0
while j < n:
if andor.n_images_acquired > j:
# Data saving <-- this part (and the whole while-loop) works OK
i, j = andor.new_images_index
stack[i - 1:j] = andor.images16(i, j, ishape, 1, n)
# Image updating <-- this doesn't work
img.setImage(stack[j - 1], autoLevels=False)
liveview() # After recording, it goes back to liveview mode
def record(n):
""" Record an n-frames acquisition
"""
global andor, ishape, viewtimer, img, stack, rectimer
andor.acquisition_mode = 'Kinetics'
andor.set_n_kinetics(n)
andor.start_acquisition()
# Stop the QTimer that updates the image with incoming data from the
# 'Run till abort' acquisition mode.
viewtimer.stop()
QtCore.QTimer.singleShot(1, UpdateWhileRec)
if __name__ == '__main__':
with CCD() as andor:
win = QtGui.QWidget()
rec = QtGui.QPushButton('REC')
imagewidget = pg.GraphicsLayoutWidget()
p1 = imagewidget.addPlot()
img = pg.ImageItem()
p1.addItem(img)
layout = QtGui.QGridLayout()
win.setLayout(layout)
layout.addWidget(rec, 2, 0)
layout.addWidget(imagewidget, 1, 2, 3, 1)
win.show()
viewtimer = QtCore.QTimer()
viewtimer.timeout.connect(updateview)
# Record routine
n = 100
newimage = np.zeros(ishape)
stack = np.zeros((n, ishape[0], ishape[1]))
rec.pressed.connect(lambda: record(n))
liveview()
app.exec_()
viewtimer.stop()
As you see UpdateWhileRec
runs only once per acquisition while updateview
runs until viewtimer.stop()
is called.
I'm new to PyQt and PyQtGraph so regardless of the particular way of solving my present issue, there's probably a better way to do everything else. If that's the case please tell me!
thanks in advanced
Upvotes: 1
Views: 959
Reputation: 11849
Your problem stems from the fact that you need to return control to the Qt event loop for it to redraw the picture. Since you remain in the UpdateWhileRec
callback while waiting for the next image to be acquired, Qt never gets a chance to draw the image. It only gets the chance once you exit the function UpdateWhileRec
.
I would suggest the following changes.
Then instead of your while loop in UpdateWhileRec
, have a QTimer that periodically calls the contents of your current while loop (i would probably suggest a singleshot timer). This ensures control will be returned to Qt so it can draw the image before checking for a new one.
So something like:
def UpdateWhileRec():
# Note, j should be initialised to 0 in the record function now
global stack, andor, img, n, j, ishape
if andor.n_images_acquired > j:
# Data saving <-- this part (and the whole while-loop) works OK
i, j = andor.new_images_index
stack[i - 1:j] = andor.images16(i, j, ishape, 1, n)
# Image updating <-- this should now work
img.setImage(stack[j - 1], autoLevels=False)
if j < n:
QTimer.singleShot(0, UpdateWhileRec)
else:
liveview() # After recording, it goes back to liveview mode
Note, you should probably put functions and variables in a class, and create an instance of the class (an object). That way you don't have to call global
everywhere and things are more encapsulated.
Ultimately, you may want to look into whether your andor library supports registering a function to be called when a new image is available (a callback) which would save you doing this constant polling and/or acquiring the images in a thread and posting them back to the GUI thread to be drawn. But one step at a time!
Upvotes: 1