Lee Olayvar
Lee Olayvar

Reputation: 3810

OpenGL ES 1.1 vs 2.0 for 2D Graphics, with rotated sprites?

I am having trouble finding information related to which i should choose, OpenGL ES 1.1 or 2.0 for 2D graphics.

OpenGL ES 1.1 on Android is a bit limited to my knowledge, and based purely on sprite count the only useful renderer is draw_texture() (as far as i know). However, that does not have rotation and rotation is very important to me.

Now with the NDK adding support for OpenGL ES 2.0, i am trying to figure out if there is anything that preforms as well as draw_texture(), but can handle rotation.

Anyone have any information on if 2.0 can help me in this area?

Upvotes: 1

Views: 2015

Answers (2)

Romain Guy
Romain Guy

Reputation: 98521

OpenGL ES 2.0 will not be of much more help than OpenGL ES 1.1. Can't you just draw your sprites using textured quads?

Upvotes: 1

Ben Voigt
Ben Voigt

Reputation: 283921

What hardware?

Whether textured quads and the modelview matrix multiplies are hardware accelerated (hence fast) depends on your hardware and drivers, not your OS or OpenGL ES version.

Upvotes: 1

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