Reputation: 3810
I am having trouble finding information related to which i should choose, OpenGL ES 1.1 or 2.0 for 2D graphics.
OpenGL ES 1.1 on Android is a bit limited to my knowledge, and based purely on sprite count the only useful renderer is draw_texture() (as far as i know). However, that does not have rotation and rotation is very important to me.
Now with the NDK adding support for OpenGL ES 2.0, i am trying to figure out if there is anything that preforms as well as draw_texture(), but can handle rotation.
Anyone have any information on if 2.0 can help me in this area?
Upvotes: 1
Views: 2015
Reputation: 98521
OpenGL ES 2.0 will not be of much more help than OpenGL ES 1.1. Can't you just draw your sprites using textured quads?
Upvotes: 1
Reputation: 283921
What hardware?
Whether textured quads and the modelview matrix multiplies are hardware accelerated (hence fast) depends on your hardware and drivers, not your OS or OpenGL ES version.
Upvotes: 1