Reputation: 96
Hello all!
I have this code which takes my jpg image loops through altering pixels and finally saving it as a png type. The problem is that the resulting image has a bit depth of 32 bits. I need it to be 24 bit, can any one shiny some light on the correct method of setting it? Am I along the right tracks looking at setting the pixel format to PixelFormat24bppRGB?
static inline void Brighten(Gdiplus::Bitmap* img)
{
int width = img->GetWidth()/8,height = img->GetHeight(), max = (width*height),r,g,b;
Gdiplus::Color pixel;
for(int a = 0,x = 0, y = -1; a < max; ++a)
{
x = a%width;
if(x == 0)
++y;
img->GetPixel(x,y,&pixel);
r = pixel.GetR();
g = pixel.GetG();
b = pixel.GetB();
if (r > 245) r = 245;
if (g > 245) g = 245;
if (b > 245) b = 245;
r += 10;
g += 10;
b += 10;
pixel = Gdiplus::Color(r,g,b);
img->SetPixel(x,y,pixel);;
}
}
ULONG_PTR m_dwToken = 0;
Gdiplus::GdiplusStartupInput input;
Gdiplus::GdiplusStartupOutput output;
Gdiplus::GdiplusStartup( &m_dwToken, &input, &output );
USES_CONVERSION_EX;
Gdiplus::ImageCodecInfo* pEncoders = static_cast< Gdiplus::ImageCodecInfo* >( _ATL_SAFE_ALLOCA(1040, _ATL_SAFE_ALLOCA_DEF_THRESHOLD));
Gdiplus::DllExports::GdipGetImageEncoders(5, 1040, pEncoders );
CLSID clsidEncoder = pEncoders[4].Clsid;
Gdiplus::Bitmap img1((CT2W)L"IMG_1.JPG");
Brighten(&img1);
img1.Save((CT2W)L"IMG_1_R3.PNG",&clsidEncoder,NULL);
Thanks in advance!
Upvotes: 4
Views: 3514
Reputation: 96
Ok I actually fixed it, I've used the LockBits()
to access the bits directly and modify them, this gives me a much needed performance boost and keeps it as a 24bit image.
static inline void Brighten(Gdiplus::Bitmap* img)
{
int width = img->GetWidth(),height = img->GetHeight(),r,g,b;
Gdiplus::Rect rect(0,0,width,height);
Gdiplus::BitmapData data;
img->LockBits(&rect,Gdiplus::ImageLockModeWrite,PixelFormat24bppRGB,&data);
int stride = data.Stride,offset = stride - width*3;
byte * p1 = (byte *)(void *)data.Scan0;
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
r = p1[0];
g = p1[1];
b = p1[2];
if (r > 245) r = 245;
if (g > 245) g = 245;
if (b > 245) b = 245;
r += 10;
g += 10;
b += 10;
p1[0] = r;
p1[1] = g;
p1[2] = b;
p1 += 3;
}
p1 += offset;
}
img->UnlockBits(&data);
}
Thanks for all of your help!
Upvotes: 1