Reputation: 753
The title says all. When a fabric.IText
is part of a fabric.Group
, it no longer reacts like a editable text.
Here is a use-case: http://jsfiddle.net/vAjYd/
Is there a way to solve this problem? Otherwise I have to write my on group.
Btw: A fabric.Group
has many advantages, but the disabled eventing makes it impossible to use for UI-Elements (i.e. this use-case or groups of buttons as groups of texts and rects).
Upvotes: 14
Views: 9830
Reputation: 614
I am the last answer, but the better answer,
A gif demo is worth a thousand words
as you can see, it works great, link address https://jsfiddle.net/hejie/rhf069ob/latest
The solution:
textbox inside group
textbox inside group
textbox inside group
, and remove the temporary textboxWhy is this solution better than group/ungroup
?
In brief, do not use group/ungroup solution! Try following code :
var canvas = new fabric.Canvas('canvas');
canvas.setWidth(300);
canvas.setHeight(300);
function createGroup() {
let circle = new fabric.Circle({
radius:40,
fill: 'rgba(200, 0, 0, 0.3)',
originX: 'center',
originY: 'center',
});
let text = new fabric.Textbox("AJLoveChina", {
originX: 'center',
originY: 'center',
textAlign: 'center',
fontSize: 12,
})
let group = new fabric.Group([circle, text], {
left: 100,
top: 100,
originX: 'center',
originY: 'center',
});
group.on('mousedblclick', () => {
// textForEditing is temporary obj,
// and will be removed after editing
let textForEditing = new fabric.Textbox(text.text, {
originX: 'center',
originY: 'center',
textAlign: text.textAlign,
fontSize: text.fontSize,
left: group.left,
top: group.top,
})
// hide group inside text
text.visible = false;
// note important, text cannot be hidden without this
group.addWithUpdate();
textForEditing.visible = true;
// do not give controls, do not allow move/resize/rotation on this
textForEditing.hasConstrols = false;
// now add this temporary obj to canvas
canvas.add(textForEditing);
canvas.setActiveObject(textForEditing);
// make the cursor showing
textForEditing.enterEditing();
textForEditing.selectAll();
// editing:exited means you click outside of the textForEditing
textForEditing.on('editing:exited', () =>{
let newVal = textForEditing.text;
let oldVal = text.text;
// then we check if text is changed
if (newVal !== oldVal) {
text.set({
text: newVal,
visible: true,
})
// comment before, you must call this
group.addWithUpdate();
// we do not need textForEditing anymore
textForEditing.visible = false;
canvas.remove(textForEditing);
// optional, buf for better user experience
canvas.setActiveObject(group);
}
})
})
canvas.add(group);
}
createGroup();
#canvas {
width:300px;
height:300px;
border: 1px solid #333;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.4.0/fabric.min.js"></script>
<h4>fabricjs editing textbox inside fabric Group</h4>
<canvas id="canvas"></canvas>
Upvotes: 2
Reputation: 21
I know is too late, but here is a working code for your problem: http://jsfiddle.net/fd4yrxq6/2/
I just made some little changes using the anwares above:
...
// ungroup objects in group
var items;
var ungroup = function (group) {
items = group._objects;
group._restoreObjectsState();
canvas.remove(group);
canvas.renderAll();
for (var i = 0; i < items.length; i++) {
canvas.add(items[i]);
}
// if you have disabled render on addition
canvas.renderAll();
};
...
dimensionText.on('editing:exited', function () {
for (var i = 0; i < items.length; i++) {
canvas.remove(items[i]);
}
var grp = new fabric.Group(items, {});
canvas.add(grp);
grp.on('mousedown', fabricDblClick(grp, function (obj) {
ungroup(grp);
canvas.setActiveObject(dimensionText);
dimensionText.enterEditing();
dimensionText.selectAll();
}));
});
...
var canvas = new fabric.Canvas('canvas');
canvas.setWidth(300);
canvas.setHeight(300);
// Double-click event handler
var fabricDblClick = function (obj, handler) {
return function () {
if (obj.clicked) handler(obj);
else {
obj.clicked = true;
setTimeout(function () {
obj.clicked = false;
}, 500);
}
};
};
// ungroup objects in group
var items;
var ungroup = function (group) {
items = group._objects;
group._restoreObjectsState();
canvas.remove(group);
canvas.renderAll();
for (var i = 0; i < items.length; i++) {
canvas.add(items[i]);
}
// if you have disabled render on addition
canvas.renderAll();
};
// Re-group when text editing finishes
var dimensionText = new fabric.IText("Dimension Text", {
fontFamily: 'Comic Sans',
fontSize: 14,
stroke: '#000',
strokeWidth: 1,
fill: "#000",
left: 170,
top: 60
});
dimensionText.on('editing:exited', function () {
for (var i = 0; i < items.length; i++) {
canvas.remove(items[i]);
}
var grp = new fabric.Group(items, {});
canvas.add(grp);
grp.on('mousedown', fabricDblClick(grp, function (obj) {
ungroup(grp);
canvas.setActiveObject(dimensionText);
dimensionText.enterEditing();
dimensionText.selectAll();
}));
});
function addRuler() {
var dimension_mark = new fabric.Path('M0,0L0,-5L0,5L0,0L150,0L150,-5L150,5L150,0z');
dimension_mark.set({
left: 150,
top: 70,
stroke: '#333333',
strokeWidth: 2,
scaleY: 1
});
var dimension_group = new fabric.Group([dimension_mark, dimensionText], {
left: 50,
top: 50
});
canvas.add(dimension_group);
dimension_group.on('mousedown', fabricDblClick(dimension_group, function (obj) {
ungroup(dimension_group);
canvas.setActiveObject(dimensionText);
dimensionText.enterEditing();
dimensionText.selectAll();
canvas.renderAll();
}));
}
addRuler();
style = {
left: 100,
top: 100,
width: 20,
height: 20,
fill: "green",
lockRotation: true
};
var rectangle = new fabric.Polygon([
{ x: 20, y: 0 },
{ x: 0, y: 20 },
{ x: 20, y: 40 },
{ x: 40, y: 20 },
], style);
canvas.add(rectangle);
.canvas {
border: 1px solid Black;
width: 300px;
height: 300px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.2.0/fabric.min.js"></script>
<p id="addObj">Fabric.js - iText editing from Group</p>
<canvas id="canvas" class="canvas" ></canvas>
Upvotes: 2
Reputation: 1
If you would like a real visual padding(like the css) for itext, you could add an unselectable Rect just behind the itext. And adjust the Rect position based on all event for itext, e.g, moving, scaling etc.
self.createITextWithPadding = function (event) {
var itext = new fabric.IText('Done', {
fontSize: 18,
padding : tnbConstants.ITEXT.PADDING,
fill: '#FFF',
});
itext.left = (event.pageX - $("#tnb-panel").position().left)-itext.width/2;
itext.top = (event.pageY-$("#tnb-panel").position().top)-itext.height/2;
var bg = new fabric.Rect({
fill: '#32b775',
left : itext.left - tnbConstants.ITEXT.PADDING,
top :itext.top - tnbConstants.ITEXT.PADDING,
rx: 5,
ry: 5,
width: itext.width + tnbConstants.ITEXT.PADDING*2,
height:itext.height + tnbConstants.ITEXT.PADDING*2,
selectable : false
});
itext.bgRect = bg;
itext.on("moving",self.adjustBackRect);
itext.on("scaling",self.adjustBackRect);
return itext;
}
self.adjustBackRect = function (e) {//e is event
var text = e.target;
var bgRect = text.bgRect;
bgRect.set({
left : text.left - text.padding,
top : text.top - text.padding,
width : text.width * text.scaleX + text.padding * 2,
height : text.height * text.scaleY + text.padding * 2 ,
});
console.log("text width :" + (text.width * text.scaleX + text.padding*2));
console.log("text height :" + (text.height * text.scaleY + text.padding*2));
console.log("bg width :" + (bgRect.width ));
console.log("bg height :" + (bgRect.height ));
};
Upvotes: 0
Reputation: 111
Thanks for the answer, However it doesn't make sure only the items in the group are regrouped, we must change 'canvas.forEachObject' to 'groupItems' as it will try to put back all items in the canvas only those belonged to the group. See the following code
// ungroup objects in group
var groupItems = []
var ungroup = function (group) {
groupItems = group._objects;
group._restoreObjectsState();
canvas.remove(group);
for (var i = 0; i < groupItems.length; i++) {
canvas.add(groupItems[i]);
}
// if you have disabled render on addition
canvas.renderAll();
};
// Re-group when text editing finishes
var dimensionText = new fabric.IText("Dimension Text", {
fontFamily: 'Comic Sans',
fontSize: 14,
stroke: '#000',
strokeWidth: 1,
fill: "#000",
left: 170,
top: 60
});
dimensionText.on('editing:exited', function () {
var items = [];
groupItems.forEach(function (obj) {
items.push(obj);
canvas.remove(obj);
});
var grp = new fabric.Group(items.reverse(), {});
canvas.add(grp);
grp.on('mousedown', fabricDblClick(grp, function (obj) {
ungroup(grp);
canvas.setActiveObject(dimensionText);
dimensionText.enterEditing();
dimensionText.selectAll();
}));
});
Upvotes: 1
Reputation: 757
I might be too late to answer this, but surely many of you like me searching for this answer shall meet the solution. You can find a perfectly working solution of iText where user can edit the text of iText which is a part of a fabric.group Working solution
Approach followed here is:
Once user exits edit mode, the elements are again grouped together.
// ungroup objects in group
var items
var ungroup = function (group) {
items = group._objects;
group._restoreObjectsState();
canvas.remove(group);
for (var i = 0; i < items.length; i++) {
canvas.add(items[i]);
}
// if you have disabled render on addition
canvas.renderAll();
};
// Re-group when text editing finishes
var dimensionText = new fabric.IText("Dimension Text", {
fontFamily: 'Comic Sans',
fontSize: 14,
stroke: '#000',
strokeWidth: 1,
fill: "#000",
left: 170,
top: 60
});
dimensionText.on('editing:exited', function () {
var items = [];
canvas.forEachObject(function (obj) {
items.push(obj);
canvas.remove(obj);
});
var grp = new fabric.Group(items.reverse(), {});
canvas.add(grp);
grp.on('mousedown', fabricDblClick(grp, function (obj) {
ungroup(grp);
canvas.setActiveObject(dimensionText);
dimensionText.enterEditing();
dimensionText.selectAll();
}));
});
Upvotes: 26
Reputation: 863
Currently there is no way for IText to handle the events as they are not handed down to it if it's contained in a group. I think this is also the prefered way to handle that as it would confuse the user - what if he starts to edit multiple texts. This might end up in a mess. Maybe you can rework your script a little to workaround this problems.
Upvotes: 0