Reputation: 17
I've read many questions here already but I do not know how it could help the game-breaking error I have.
In my Mario game I have the form GameGUI.cs
. I have a timer called MainTimer
. When I try to run the error
No overload for "MainTimer_Tick" matches delegate "System.EventHandler"
shows up. I do not know what is going on.
//
// MainTimer
//
this.MainTimer.Enabled = true;
this.MainTimer.Interval = 16;
this.MainTimer.Tick += new System.EventHandler(this.MainTimer_Tick);
I have a lot of code for MainTimer_Tick. This is the issue, I think.
private void MainTimer_Tick(object sender, KeyEventArgs e)
Is this the problem?
Upvotes: 0
Views: 1187
Reputation: 26209
You needto have EventArgs
instead of KeyEventArgs
Replace This:
private void MainTimer_Tick(object sender, KeyEventArgs e)
With This:
private void MainTimer_Tick(object sender, EventArgs e)
EDIT:
if you want to handle keys on the form (on any control ex:Textbox) you needto handle the KeyDown
event of that control as below:
//set the KeyPreview of the Form to true
this.KeyPreview=true;
private void textBox1_KeyDown(object sender, KeyEventArgs e)
{
//code to handle the key down events
}
Upvotes: 1