Reputation: 60197
How do you initialize an object inside a RAII scope, and use it outside of that scope?
I have a global lock which can be called with lock()
and unlock()
.
I have a type, LockedObject
, which can only be initialized when the global lock is locked.
I have a function, use_locked(LockedObject &locked_object)
, which needs to be called with the global lock unlocked.
The usage scenario is
lock();
LockedObject locked_object;
unlock();
use_locked(locked_object);
For various reasons, I moved to a RAII encapsulation of the global lock. I would like to use this everywhere, primarily as creating LockedObject
can fail with exceptions.
The problem is that
{
GlobalLock global_lock;
LockedObject locked_object;
}
use_locked(locked_object);
fails, as locked_object
is created in the inner scope.
Set-up (mostly not important):
#include <assert.h>
#include <iostream>
bool locked = false;
void lock() {
assert(!locked);
locked = true;
}
void unlock() {
assert(locked);
locked = false;
}
class LockedObject {
public:
LockedObject(int i) {
assert(locked);
std::cout << "Initialized: " << i << std::endl;
}
};
void use_locked(LockedObject locked_object) {
assert(!locked);
}
class GlobalLock {
public:
GlobalLock() {
lock();
}
~GlobalLock() {
unlock();
}
};
Original, non RAII method:
void manual() {
lock();
LockedObject locked_object(123);
unlock();
use_locked(locked_object);
}
Broken RAII methods:
/*
void raii_broken_scoping() {
{
GlobalLock global_lock;
// Initialized in the wrong scope
LockedObject locked_object(123);
}
use_locked(locked_object);
}
*/
/*
void raii_broken_initialization() {
// No empty initialization
// Alternatively, empty initialization requires lock
LockedObject locked_object;
{
GlobalLock global_lock;
locked_object = LockedObject(123);
}
use_locked(locked_object);
}
*/
And a main
function:
int main(int, char **) {
manual();
// raii_broken_scoping();
// raii_broken_initialization;
}
For what it's worth, in Python I would do:
with GlobalLock():
locked_object = LockedObject(123)
I want the equivalent of that. I mention my current solution in an answer, but it feels clumsy.
The specific (but simplified) code to be executed follows. With my current lambda-based call:
boost::python::api::object wrapped_object = [&c_object] () {
GIL lock_gil;
return boost::python::api::object(boost::ref(c_object));
} ();
auto thread = std::thread(use_wrapped_object, c_object);
with
class GIL {
public:
GIL();
~GIL();
private:
GIL(const GIL&);
PyGILState_STATE gilstate;
};
GIL::GIL() {
gilstate = PyGILState_Ensure();
}
GIL::~GIL() {
PyGILState_Release(gilstate);
}
boost::python::api::object
s must be created with the GIL and the thread must be created without the GIL. The PyGILState
struct and function calls are all given to me by CPython's C API, so I can only wrap them.
Upvotes: 1
Views: 606
Reputation: 275800
Here is a complete list of options from my perspective. optional
would be what I would do:
The proposed post-C++1y optional
would solve your problem, as it lets you construct data after declaration, as would heap based unique_ptr
solutions. Roll your own, or steal ot from boost
A 'run at end of scope' RAII function storer (with 'commit') can also make this code less crazy, as can letting your locks be manually disengaged within their scope.
template<class F>
struct run_at_end_of_scope {
F f;
bool Skip;
void commit(){ if (!Skip) f(); Skip = true; }
void skip() { Skip = true; }
~run_at_end_of_scope(){commit();}
};
template<class F>
run_at_end_of_scope<F> at_end(F&&f){ return {std::forward<F>(f), false}; }
then:
auto later = at_end([&]{ /*code*/ });
and you can later.commit();
or later.skip();
to run the code earlier or skip running it.
Making your RAII locking classes have move constructors would let you do construction in another scope, and return via move (possibly elided).
LockedObject make_LockedObject(){
GlobalLock lock;
return {};
}
Upvotes: 2
Reputation: 32923
Allocate your object on the heap and use some pointers:
std::unique_ptr<LockedObject> locked_object;
{
GlobalLock global_lock;
locked_object.reset(new LockedObject());
}
use_locked(locked_object);
Upvotes: 3
Reputation: 60197
My current solution is to use an anonymous function:
void raii_return() {
LockedObject locked_object = [&] () {
GlobalLock global_lock;
return LockedObject(123);
} ();
use_locked(locked_object);
}
The advantage of this approach is that it avoids pointers and thanks to copy elision it should be quite fast.
One downside is that LockedObject
s don't necessarily support copying (use_locked
would in that case take a reference).
Upvotes: 0