Reputation: 1635
Using Swift, I'm having difficulty testing for the expiration / invalidation of an NSTimer.
In particular, why does it appear that a test like while timer1 != nil { }
or while timer1?.valid { }
does not escape the null loop after it has been seemingly clearly invalidated and set to nil directly.
I have reviewed several of the questions relating to NSTimer already, and unless there is a version in Obj-C that I simply am not recognizing as the same issue due to my poor comprehension of ObjC properly, I don't believe this is covered (directly).
Please note, I'm not looking to directly "fix" the code, I'm looking for comprehension.
// ViewController.swift
// NSTimerTest
import UIKit
class ViewController: UIViewController {
var z:Int = 0
var timer1:NSTimer? = nil
@IBOutlet var lblMessage: UILabel
@IBOutlet var lbl2: UILabel
@IBAction func btnPress(sender: AnyObject) {
doBtnPress()
}
override func viewDidLoad() {
super.viewDidLoad()
z = 0
lblMessage.text = "Timer was called \(z) times."
lbl2.text = "waiting for countdown"
}
func doBtnPress(){
lblMessage.text = "doBtnPress!!"
timer1 = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: "doTimedAction", userInfo: nil, repeats: true)
// All of the below infinitely loop
// while timer1?.valid { } // <=== never escapes, also depreciated in IOS 8.0 ???
// while timer1 { } // <==== never escapes
// while timer1 != nil { } // <==== never escapes
// while z >= 0 { } // <==== test counter instead, but no use
lbl2.text = "timer has been invalidated"
}
func doTimedAction(){
lblMessage.text = "Timer was called \(++z) times."
if z >= 10 {
timer1?.invalidate()
timer1 = nil
z = -1
}
}
}
As you can see, I have two labels -- one that is simply updated with the number of times the NSTimer has been invoked, and the other that hold be updated after I invalidate the timer.
With the testing lines commented out as noted above, things work as I expect. The label indicating the number of timer invocations updates each second (or so) and the immediate but factually incorrect display of the statement that "Timer has been invalidated" )
However, it my expectation that de-commenting any of the three lines that follow should allow the timer to run through 10 iterations, and then be invalidated, allowing the "Timer invalidated" message to display. Instead, however, I end up stuck infinitely in the empty loop, as if the condition(s) never come true. The UI does not update at all.
Instead of testing the timer, I also tried testing the counter z, but this does not work either, leading me to believe there is something more elemental at play that I am not understanding. For example, using while z >= 0 { println("z is \(z)")}
in the location results in z is 0
-- the reason the loop is infinite. But again, if I comment out the line, z does in fact clearly increment, as the label DOES change, reflecting the cane in the counter z.
Again, I'm looking more to understand WHY things are failing (i.e., what I am failing to comprehend here). I understand, for example, I could make this "work" by having the doTimedAction() func directly update the label --- but that would not help me understand why my tests fail.
Upvotes: 1
Views: 1557