Edgar.A
Edgar.A

Reputation: 1383

Android TicTacToe - random game endings

So today I was making TicTacToe for learning purposes, everything seemed good until i tried playing it myself - at some cases game ends before it should. Let's say this is my tictactoe grid:

1|2|3
4|5|6
7|8|9

So for example when i place X at 2 and O game suddenly endes concluding that player 2 (O user) won.

Here's my function for finding out if somebody won. I'm probably silly for doing calculations like this, but i don't really know any other methods of finding when somebody won and deciding who is the winner. Just simple 8 if statements on all possible outcomes which includes winner.

(plr1, plr2 - String with values of "X" and "O", text1,2,3 are textviews for X and O and they are arranged same as in grid above)

if(text1.getText().toString() == text2.getText().toString() && text2.getText().toString() == text3.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text4.getText().toString() == text5.getText().toString() && text5.getText().toString() == text6.getText().toString()) {
        if(text4.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text7.getText().toString() == text8.getText().toString() && text8.getText().toString() == text9.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text1.getText().toString() == text4.getText().toString() && text4.getText().toString() == text7.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text2.getText().toString() == text5.getText().toString() && text5.getText().toString() == text8.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text3.getText().toString() == text6.getText().toString() && text6.getText().toString() == text9.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text1.getText().toString() == text5.getText().toString() && text5.getText().toString() == text9.getText().toString()) {
        if(text7.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text7.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }
    else if(text3.getText().toString() == text5.getText().toString() && text5.getText().toString() == text7.getText().toString()) {
        if(text1.getText().toString() == plr1) {
            status.setText("Player 1 won!");
            gameRunning = false;
        }
        else if(text1.getText().toString() == plr2){
            status.setText("Player 2 won!");
            gameRunning = false;
        }
    }

Problem logically should be at if statements, but for me they seem okay, maybe I'm missing something, because currently is midnight here.

Upvotes: 0

Views: 230

Answers (1)

ElementW
ElementW

Reputation: 824

Comparing strings you get from TextViews is a performance bottleneck (even if done only a few times) and, more generally, not good practise. As you showed, your TicTacToe grid could fit in a 3x3 array, that could be defined as such: byte[][] grid = new byte[3][3];. A byte is enough as a grid square can only have 3 states: empty (e.g.0), X (1), and O (2).

Checking for winners is then easier, cleaner and faster:

  1. Check for horizontal wins

    for (int i = 0; i < 3; i++) {
        if ((grid[0][i] == grid[1][i]) && (grid[1][i] == grid[2][i])) {
            ...
        }
    }
    
  2. Check for vertical wins (for each column...)

  3. Check for the 2 diagonal wins (which is loopable but not worth it for a fixed 3×3 board)

In each case of a win, just take any value from the winning line to determine who won.

Upvotes: 6

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