Reputation: 333
My app is working fine, I have a main menu, but on the main menu when I hit "play" , my app crashing, here is the logcat when i'm pressing the button:
07-07 08:35:34.505: E/AndroidRuntime(4072): FATAL EXCEPTION: main
07-07 08:35:34.505: E/AndroidRuntime(4072): Process: com.example.theball, PID: 4072
07-07 08:35:34.505: E/AndroidRuntime(4072): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.theball/com.example.theball.MainActivity}: android.view.InflateException: Binary XML file line #30: Error inflating class com.android.internal.widget.ActionBarContainer
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2205)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2255)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread.access$800(ActivityThread.java:142)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1203)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.os.Handler.dispatchMessage(Handler.java:102)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.os.Looper.loop(Looper.java:136)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread.main(ActivityThread.java:5118)
07-07 08:35:34.505: E/AndroidRuntime(4072): at java.lang.reflect.Method.invokeNative(Native Method)
07-07 08:35:34.505: E/AndroidRuntime(4072): at java.lang.reflect.Method.invoke(Method.java:515)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
07-07 08:35:34.505: E/AndroidRuntime(4072): at dalvik.system.NativeStart.main(Native Method)
07-07 08:35:34.505: E/AndroidRuntime(4072): Caused by: android.view.InflateException: Binary XML file line #30: Error inflating class com.android.internal.widget.ActionBarContainer
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.createView(LayoutInflater.java:620)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:696)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.policy.impl.PhoneWindow.generateLayout(PhoneWindow.java:3242)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.policy.impl.PhoneWindowEx.generateLayout(PhoneWindowEx.java:20)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.policy.impl.PhoneWindow.installDecor(PhoneWindow.java:3305)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:334)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:328)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.Activity.setContentView(Activity.java:1993)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.example.theball.MainActivity.onCreate(MainActivity.java:44)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.Activity.performCreate(Activity.java:5275)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2169)
07-07 08:35:34.505: E/AndroidRuntime(4072): ... 11 more
07-07 08:35:34.505: E/AndroidRuntime(4072): Caused by: java.lang.reflect.InvocationTargetException
07-07 08:35:34.505: E/AndroidRuntime(4072): at java.lang.reflect.Constructor.constructNative(Native Method)
07-07 08:35:34.505: E/AndroidRuntime(4072): at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.LayoutInflater.createView(LayoutInflater.java:594)
07-07 08:35:34.505: E/AndroidRuntime(4072): ... 26 more
07-07 08:35:34.505: E/AndroidRuntime(4072): Caused by: java.lang.OutOfMemoryError
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:422)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:840)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.content.res.Resources.loadDrawable(Resources.java:2150)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.content.res.TypedArray.getDrawable(TypedArray.java:602)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.View.<init>(View.java:3565)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.view.ViewGroup.<init>(ViewGroup.java:470)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.widget.FrameLayout.<init>(FrameLayout.java:101)
07-07 08:35:34.505: E/AndroidRuntime(4072): at android.widget.FrameLayout.<init>(FrameLayout.java:97)
07-07 08:35:34.505: E/AndroidRuntime(4072): at com.android.internal.widget.ActionBarContainer.<init>(ActionBarContainer.java:52)
07-07 08:35:34.505: E/AndroidRuntime(4072): ... 29 more
Here is my MainActivity:
package com.example.theball;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.Display;
import android.widget.ImageView;
public class MainActivity extends Activity implements SensorEventListener {
private SensorManager sensorManager;
private Sensor accelerometer;
@SuppressWarnings("unused")
private long lastUpdate;
AnimatedView animatedView = null;
ShapeDrawable mDrawable = new ShapeDrawable();
public static int x;
public static int y;
public static final int width = 50;
public static final int height = 50;
public boolean firstDraw = true;
private int screen_width;
private int screen_height;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_main);
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accelerometer = sensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
lastUpdate = System.currentTimeMillis();
animatedView = new AnimatedView(this);
setContentView(animatedView);
}
@Override
protected void onResume() {
super.onResume();
sensorManager.registerListener(this, accelerometer,
SensorManager.SENSOR_DELAY_GAME);
}
@Override
protected void onPause() {
super.onPause();
sensorManager.unregisterListener(this);
}
@Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
x -= (int) event.values[0];
y += (int) event.values[1];
if(x <= 0 || x >= screen_width || y <= 0 || y >= screen_height) {
Intent myIntent = new Intent(this, SplashScreen.class);
startActivity(myIntent);
}
}
}
public class AnimatedView extends ImageView {
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
static final int width = 50;
static final int height = 50;
@SuppressLint("NewApi")
public AnimatedView(Context context) {
super(context);
// TODO Auto-generated constructor stub
display.getSize(size);
screen_width = size.x;
screen_height = size.y;
mDrawable = new ShapeDrawable(new OvalShape());
mDrawable.getPaint().setColor(0xffffAC23);
mDrawable.setBounds(0, 0, screen_width, screen_height);
}
@Override
protected void onDraw(Canvas canvas) {
mDrawable.setBounds(x, y, x + width, y + height); // left top right bottom
if(firstDraw) {
x = screen_width / 2;
y = screen_height / 2;
firstDraw = false;
}
mDrawable.draw(canvas);
invalidate();
}
}
}
Here is my android manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.theball"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="18"
android:targetSdkVersion="19" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/CustomActionBarTheme" >
<activity
android:name="com.example.theball.SplashScreen"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:theme="@android:style/Theme.Black.NoTitleBar" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.example.theball.MainActivity" />
<activity android:name="com.example.theball.help"/>
</application>
</manifest>
TY :) if you need something more just ask :)
Upvotes: 0
Views: 310
Reputation: 11481
From the logcat it is clear the error is java.lang.OutOfMemoryError which can happen when you try to handle large image bitmaps.
This is the official doucumentation.
Upvotes: 1
Reputation: 6736
this is happening because of setContentView(animatedView);
in the MainActivity.java
.
It is causing OutOfMemoryError
So if you are using an emulator then increase your RAM size or otherwise try to reduce the size of the images etc you are using.
Upvotes: 3