Reputation: 5
I have a program where the user can choose a "class" of ships based off a combobox. Currently all the stats and classes are hard coded into the program. The problem is I want to be able to add extra ship types as needed. Preferably in a simple way that my friend (who knows almost nothing about code) and also add ships (the plan is once I finish, I'll give a copy to him to use). Each ship uses a name and 3 stats. The current hardcoded codes I have is -
private void cmb_Class_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
shipClass = (cmb_Class.SelectedItem as ComboBoxItem).Content.ToString();
if (shipClass == "Scout")
{
attack = 6;
engine = 10;
shield = 8;
}
if (shipClass == "Warship")
{
attack = 10;
engine = 6;
shield = 8;
}
if (shipClass == "Cargo")
{
attack = 8;
engine = 6;
shield = 10;
}
if (shipClass == "Starliner")
{
attack = 6;
engine = 8;
shield = 10;
}
if (shipClass == "Transport")
{
attack = 8;
engine = 10;
shield = 6;
}
if (shipClass == "Luxury")
{
attack = 8;
engine = 8;
shield = 8;
}
lbl_Attack.Content = attack;
lbl_Engine.Content = engine;
lbl_Shield.Content = shield;
}
The items in the combobox cmb_Class is all hardcoded into the WPF forms xml and the labels are just how I'm showing the stats.
Bonus issue: I can just make a secondary file for a similar group of "species" and their stats (yes, it's a sci-fi RPG type thing), but if there's a simple way to make them all in the same file, that'd be great.
Upvotes: 0
Views: 456
Reputation: 784
here is what you might like to use. it's not using XML, it's using CSV but you can easily extend it.
first you'll need a class to represent your ships, like below.
public class Ship
{
public string Class { get; set; }
public int Attack { get; set; }
public int Engine { get; set; }
public int Shield { get; set; }
}
After this you'll need a way to read your ships from some sort of data source: file, DB, etc. this source can change ofter so you'll be better of abstracting this behind an interface like below.
interface IShipRepository
{
List<Ship> GetShips();
}
After you decide where you'll get the ships from you can write that in an implementation of the IShipRepository interface. The code below shows how to read it from a CSV file.
public class CSVShipRepository : IShipRepository
{
private readonly string filePath;
public CSVShipRepository(string filePath)
{
if (string.IsNullOrEmpty(filePath))
throw new ArgumentNullException("filePath");
this.filePath = filePath;
}
public List<Ship> GetShips()
{
var res = new List<Ship>();
try
{
string fileData;
using (var sr = new StreamReader(filePath))
{
fileData = sr.ReadToEnd();
}
//class, attack, engine, shield
string[] lines = fileData.Split(new string[] { "\n" }, StringSplitOptions.RemoveEmptyEntries);
bool first = true;
foreach (var line in lines)
{
if (first)
{//jump over the first line (the CSV header line)
first = false; continue;
}
string[] values = line.Split(new string[] { "," }, StringSplitOptions.None)
.Select(p=>p.Trim()).ToArray();
if (values.Length != 4) continue;
var ship = new Ship() {
Class=values[0],
Attack=int.Parse(values[1]),
Engine = int.Parse(values[2]),
Shield = int.Parse(values[3]),
};
res.Add(ship);
}
}
catch (Exception ex)
{
Debug.WriteLine("error reading file: " + ex.Message);
}
return res;
}
}
all you have to do now is to use this CSVShipRepository in your code behind. we'll use a little data binding for this like below.
public partial class MainWindow : Window, INotifyPropertyChanged
{
private IShipRepository repository = new CSVShipRepository("d:\\test_data.csv");
private List<Ship> ships;
private Ship selectedShip;
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
public List<Ship> Ships
{
get
{
if (ships == null)
ships = repository.GetShips();
return ships;
}
}
public Ship SelectedShip
{
get { return selectedShip; }
set
{
if (selectedShip == value) return;
selectedShip = value;
NotifyChanged("SelectedShip");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void NotifyChanged(string name)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
the corresponding XAML is below.
<ComboBox ItemsSource="{Binding Ships}"
SelectedItem="{Binding SelectedShip, Mode=TwoWay}" Margin="2">
<ComboBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Class}"/>
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
<TextBlock Grid.Row="1" Text="{Binding SelectedShip.Attack}" Margin="3" />
<TextBlock Grid.Row="2" Text="{Binding SelectedShip.Engine}" Margin="3" />
<TextBlock Grid.Row="3" Text="{Binding SelectedShip.Shield}" Margin="3" />
hope this is what you need. it's simpler than XML since your friend doesn't know code. and here is some sample data
class, attack, engine, shield
demo, 1, 2, 3
demo2, 4, 5, 6
Upvotes: 1