Reputation: 14774
How to pause a program for a few milliseconds using C++ managed code? I tried Sleep() but it didn't work when I included the winbase.h file, I got lots of compile errors!
for(int i=0; i<10; i++)
{
simpleOpenGlControl1->MakeCurrent();
System::Threading::Thread::Sleep(100);
theta_rotated += 2.0* 3.141592653/(double)Model->size()/10.0;
simpleOpenGlControl1->Invalidate();
}
private: System::Void simpleOpenGlControl1_Paint(System::Object^ sender, System::Windows::Forms::PaintEventArgs^ e)
{
Gl::glMatrixMode(Gl::GL_MODELVIEW);
Gl::glLoadIdentity();
Gl::glClearColor(1, 1, 1, 1);
Gl::glClear(Gl::GL_COLOR_BUFFER_BIT | Gl::GL_DEPTH_BUFFER_BIT);
camera->Tellgl();
Gl::glRotated(Angle,X,Y,Z);
RenderModels();
}
void RenderModels(void)
{
Points = gcnew System::Collections::Generic::List<Point>();
Point p(0,0) ;
int t = -5;
double r = 5;
double x, z, theta;
for(int i = 0;i < Model->size();i++)
{
theta = i*2* 3.141592653/ (double)Model->size();
x = r*sin(theta + theta_rotated);
z = r*cos(theta + theta_rotated);
Gl::glPushMatrix();
Gl::glTranslated(x,0,z);
Model->at(i).Render();
p.X=x;
p.Y=0;
Points->Add(p);
t +=1;
Gl::glPopMatrix();
}
//simpleOpenGlControl1->Invalidate();
}
Upvotes: 4
Views: 3881
Reputation: 60105
System::Threading::Thread::Sleep()
as mentioned in another answer. But let me warn you, it is not precise, and for small (milliseconds) Sleep is extremely imprecise. consider that your app run together with other apps and threads and they all want processor time.
Upvotes: 3
Reputation: 124
#include <unistd.h>
main() {
usleep(2000); // 2 msecs
}
Read the man pages ;-) man 3 usleep
Upvotes: -2
Reputation: 106609
You want System::Threading::Thread::Sleep()
.
http://msdn.microsoft.com/en-us/library/system.threading.thread.sleep.aspx
Upvotes: 4