Reputation:
I'm just starting my first steps with Java, learned all the basics but then found a problem with an enum I need, so forgive me, if the solution to my problem is something very obvious:
So I've got this enum and want to add a unique id to each instance counting from 0 upwards, but without having to add another parameter to each constructor calling (because this can later on lead to errors ofc).
public enum TerrainTile{
WATER(1), GRASSLAND(1), HILL(2), FORREST(2), BLANK(99);
private final int id;
private final int moveCost;
private boolean hidden = true;
private TerrainTile(int moveCost) {
this.moveCost = moveCost;
}
And I thought to just add a
static int nextID = 0;
and edit the constructor to
private TerrainTile(int moveCost) {
this.id = nextID++;
this.moveCost = moveCost;
}
But I get an error message that it can not refer to a static field inside the initializer.
Is there any workaround?
Upvotes: 2
Views: 94
Reputation:
It sounds like you are trying to combine class features into an enum. I'd be particularly wary of non-final, non-static member fields in an enum declaration. The behaviour you want seems to be best served by using a TerrainTile class (possibly a flyweight if you truly want the single-instance-per-type behaviour) and a TerrainTileType (or TerrainTile.Type) enum. Something like this:
public class TerrainTile {
public enum Type {
WATER(1), GRASSLAND(1), HILL(2), FORREST(2), BLANK(-1);
public final int MOVE_COST;
private TerrainTile(int moveCost) {
this.MOVE_COST = moveCost;
}
public boolean isTraversable() {
return (MOVE_COST > 0);
}
}
private final Type type;
private final Image texture;
...
private TerrainTile(Type type) {
this.type = type;
}
private static final Map<Type, TerrainTile> tiles = new EnumMap<>();
static {
// instantiate one TerrainTile for each type and store into the tiles Map
for (Type type: Type.values()) {
// Eventually, also load tile textures or set Color in this step
tiles.put(type, new TerrainTile(type));
}
}
public static TerrainTile getTile(Type type) {
// return the reference to the TerrainTile of this type
return tiles.get(type);
}
...
}
Upvotes: 0
Reputation: 12837
You can use the ordinal() method for it. It is based on the order in which the members are declared in the source-code and counted from zero. So I guess, exactly what you need.
Just a note:
You can get your original enum member from ordinal number by calling .values()[index]
example:
int hillOrdinal = TerrainTile.HILL.ordinal(); // 2
TerrainTile hill = TerrainTile.values()[hillOrdinal];
Upvotes: 5