Z S
Z S

Reputation: 7511

NSOutlineView with manual Cocoa bindings

I have an NSOutlineView that is bound to a NSTreeController. The details are like this:

The setup is fairly simple, and it all works fine in adding and deleting objects. But the problem is that it doesn't use any of the NSOutlineView / NSTableView animations when adding or removing items from the outline view. The table just reloads itself if I add or remove any element to the treeController, or directly to the headersArray's children objects. I'm not sure if that is a limitation with Cocoa Bindings or what.

In any case, I am consider whether I can disable all the bindings and do this manually. The only drawback is that the NSOutlineView cell views have complicated elements on them, and I don't want to have to map the view elements to the data in code. Ideally it should keep the bindings in the NSTableViewCell.

So my question is:
Is it possible to keep the bindings within Interface Builder in a NSTableCellView, but not bind the content to the treeController? Or is there an alternative to binding "arrangedObjects", such that adding and removing data from the NSTreeController doesn't trigger an update to the UI?

It would help to have some more control over the bindings, so that I can trigger the animations correctly, and not have it just jump around with every update.

Upvotes: 2

Views: 747

Answers (1)

Ken Thomases
Ken Thomases

Reputation: 90551

I believe the bindings of the views within the cell view are independent of the bindings of the outline view's content. Whether the outline view uses bindings or not, it eventually sets the objectValue property of the cell view. So long as that's done in a KVO-compliant manner (which it is), any bindings to that property will work.

Upvotes: 3

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