Reputation: 1443
So I have this C code that I need to port to C#:
C Code:
uint16 crc16_calc(volatile uint8* bytes, uint32 length)
{
uint32 i;
uint32 j;
uint16 crc = 0xFFFF;
uint16 word;
for (i=0; i < length/2 ; i++)
{
word = ((uint16*)bytes)[i];
// upper byte
j = (uint8)((word ^ crc) >> 8);
crc = (crc << 8) ^ crc16_table[j];
// lower byte
j = (uint8)((word ^ (crc >> 8)) & 0x00FF);
crc = (crc << 8) ^ crc16_table[j];
}
return crc;
}
Ported C# Code:
public ushort CalculateChecksum(byte[] bytes)
{
uint j = 0;
ushort crc = 0xFFFF;
ushort word;
for (uint i = 0; i < bytes.Length / 2; i++)
{
word = bytes[i];
// Upper byte
j = (byte)((word ^ crc) >> 8);
crc = (ushort)((crc << 8) ^ crc16_table[j]);
// Lower byte
j = (byte)((word ^ (crc >> 8)) & 0x00FF);
crc = (ushort)((crc << 8) ^ crc16_table[j]);
}
return crc;
}
This C algorithm calculates the CRC16 of the supplied bytes using a lookup table crc16_table[j]
However the Ported C# code does not produce the same results as the C code, am I doing something wrong?
Upvotes: 0
Views: 712
Reputation: 42215
word = ((uint16*)bytes)[i];
reads two bytes from bytes
into a uint16
, whereas
word = bytes[i];
just reads a single byte.
Assuming you're running on a little endian machine, your C# code could change to
word = bytes[i++];
word += bytes[i] << 8;
Or, probably better, as suggested by MerickOWA
word = BitConverter.ToInt16(bytes, i++);
Note that you could avoid the odd-looking extra increment of i
by changing your loop:
for (uint i = 0; i < bytes.Length; i+=2)
{
word = BitConverter.ToInt16(bytes, i);
Upvotes: 5