Reputation: 1311
The effect could be implemented like the following code in animateTransition
method:
UIView.animateWithDuration(duration,
delay: 0,
usingSpringWithDamping: 0.3,
initialSpringVelocity: 0.0,
options: .CurveLinear,
animations: {
fromVC.view.alpha = 0.5
toVC.view.frame = finalFrame
},
completion: {_ -> () in
fromVC.view.alpha = 1.0
transitionContext.completeTransition(true)
})
But how could I implement it using gravity and collision behaviors(UIGravityBehavior
, UICollisionBehavior
)?
And a more general question may be "How to use the UIDynamicAnimator
to customize the transitions between UIViewControllers
?"
Upvotes: 2
Views: 1252
Reputation: 1359
You can find the solution under the post Custom view controller transitions with UIDynamic behaviors by dasdom.
And the Swift code:
func transitionDuration(transitionContext: UIViewControllerContextTransitioning!) -> NSTimeInterval {
return 1.0
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning!) {
// 1. Prepare for the required components
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey)
let finalFrame = transitionContext.finalFrameForViewController(toVC)
let containerView = transitionContext.containerView()
let screenBounds = UIScreen.mainScreen().bounds
// 2. Make toVC at the top of the screen
toVC.view.frame = CGRectOffset(finalFrame, 0, -1.0 * CGRectGetHeight(screenBounds))
containerView.addSubview(toVC.view)
// 3. Set the dynamic animators used by the view controller presentation
var animator: UIDynamicAnimator? = UIDynamicAnimator(referenceView: containerView)
let gravity = UIGravityBehavior(items: [toVC.view])
gravity.magnitude = 10
let collision = UICollisionBehavior(items: [toVC.view])
collision.addBoundaryWithIdentifier("GravityBoundary",
fromPoint: CGPoint(x: 0, y: screenBounds.height),
toPoint: CGPoint(x: screenBounds.width, y: screenBounds.height))
let animatorItem = UIDynamicItemBehavior(items: [toVC.view])
animatorItem.elasticity = 0.5
animator!.addBehavior(gravity)
animator!.addBehavior(collision)
animator!.addBehavior(animatorItem)
// 4. Complete the transition after the time of the duration
let nsecs = transitionDuration(transitionContext) * Double(NSEC_PER_SEC)
let delay = dispatch_time(DISPATCH_TIME_NOW, Int64(nsecs))
dispatch_after(delay, dispatch_get_main_queue()) {
animator = nil
transitionContext.completeTransition(true)
}
}
A little more complicated than using animateWithDuration:delay:usingSpringWithDamping:initialSpringVelocity:options:animations:completion:
method.
EDIT: Fixed a bug when 'transitionDuration' is ≤1
Upvotes: 4