Reputation: 2853
As far as I can tell from my very limited knowledge about JavaScript, it can get all kinds of info about some elements on the page, for example, about a button. JavaScript can get the name of a button, its type, name, and the text in it. It can even disable a button. But can it simulate a click on a button? Or it can and must only be done by a user?
EDIT 1 (my response to the answer below written by Narxx):
This way doesn't seem to work:
<html>
<head>
<script type="text/javascript">
document.getElementById('my-button').click();
</script>
</head>
<body>
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
EDIT 2 (my response to the comment below written by prash)
This way doesn't work either (the simulate function is written by kangas, modified by TweeZz, and is taken by me from here):
<html>
<head>
<script type="text/javascript">
function simulate(element, eventName)
{
var options = extend(defaultOptions, arguments[2] || {});
var oEvent, eventType = null;
for (var name in eventMatchers)
{
if (eventMatchers[name].test(eventName)) { eventType = name; break; }
}
if (!eventType)
throw new SyntaxError('Only HTMLEvents and MouseEvents interfaces are supported');
if (document.createEvent)
{
oEvent = document.createEvent(eventType);
if (eventType == 'HTMLEvents')
{
oEvent.initEvent(eventName, options.bubbles, options.cancelable);
}
else
{
oEvent.initMouseEvent(eventName, options.bubbles, options.cancelable, document.defaultView,
options.button, options.pointerX, options.pointerY, options.pointerX, options.pointerY,
options.ctrlKey, options.altKey, options.shiftKey, options.metaKey, options.button, element);
}
element.dispatchEvent(oEvent);
}
else
{
options.clientX = options.pointerX;
options.clientY = options.pointerY;
var evt = document.createEventObject();
oEvent = extend(evt, options);
element.fireEvent('on' + eventName, oEvent);
}
return element;
}
function extend(destination, source) {
for (var property in source)
destination[property] = source[property];
return destination;
}
var eventMatchers = {
'HTMLEvents': /^(?:load|unload|abort|error|select|change|submit|reset|focus|blur|resize|scroll)$/,
'MouseEvents': /^(?:click|dblclick|mouse(?:down|up|over|move|out))$/
}
var defaultOptions = {
pointerX: 0,
pointerY: 0,
button: 0,
ctrlKey: false,
altKey: false,
shiftKey: false,
metaKey: false,
bubbles: true,
cancelable: true
}
simulate(document.getElementById("btn"), "click");
</script>
</head>
<body>
<button id="btn" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
EDIT 3: (my response to the answer below written by Jonco98):
(This code is also the answer to my question)
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
function ClickButton()
{
document.getElementById('my-button').click();
}
</script>
</head>
<body onload="ClickButton()">
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
EDIT 4:
Please note that the answer below given by naomik also solves my problem perfectly well.
Upvotes: 2
Views: 865
Reputation: 11122
Well, this is not meant as the alternate answer. The answer is already there as suggested by @naomik, and I agree with that.
Let me point out the issue what the OP faced and is unclear why his actual code didn't work though.
Actual code:
<html>
<head>
<script type="text/javascript">
document.getElementById('my-button').click();
</script>
</head>
<body>
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
</body>
</html>
Simple reason why this didn't trigger the event is because , The <button>
was not painted at that time, and you would have got this error in your console Cannot read property 'click' of null
In the first example that @naomik has shared, this seems to work though. Reason being the place where the <script>
is executed. It is not in the <head>
, Its inside the <body>
, and the <button>
is painted first before the script execution.
This is good,
<html>
<head></head>
<body>
<button id="my-button" onclick="this.innerHTML=Date()">The time is?</button>
<script type="text/javascript">
document.getElementById('my-button').click();
</script>
</body>
</html>
Apart from this, it is advisable to do this via dispatchEvent()
and addEventListener()
to simulate and listen to the event.
Upvotes: 1
Reputation: 135217
I would recommend doing this unobtrusively.
<button id="my-button">The Time is?</button>
<script type="text/javascript">
var b = document.getElementById("my-button");
function displayTime(elem) {
elem.innerHTML = Date();
}
b.addEventListener("click", function(event) {
displayTime(this);
});
// fake the click
b.dispatchEvent(new Event("click"));
</script>
The button loads and is "clicked" with the simulated event immediately. Subsequent clicks will result in the button time being updated.
Here's another example:
The time will stop updating after you click submit
<form id="my-form">
<input name="time" />
<input type="submit" />
</form>
<script type="text/javascript">
var f = document.getElementById("my-form");
function updateTime() {
f.time.value = Date();
}
var interval = setInterval(updateTime, 1000);
f.addEventListener("submit", function(event) {
clearInterval(interval);
alert("the submitted time is: " + f.time.value);
event.preventDefault();
});
// prepopulate form
updateTime();
</script>
References
Upvotes: 3
Reputation: 8299
Yes, you can simulate a click on a button using JavaScript:
HTML:
<button id="my-button">Click me</button>
JS:
document.getElementById('my-button').click();
That's it... you have just triggered a click event on a button without actually clicking it :)
Upvotes: 1