Reputation: 41090
Let's say that I have some arbitrary class, A:
class A {
//... stuff
};
I want to call into an external API that takes in a shared pointer to some type, like so (I cannot change this interface):
//...much later
void foo(std::shared_ptr<A> _a){
//operate on _a as a shared_ptr
}
However, in the (legacy) code I'm working with, the class A
instance I'm working with is allocated on the stack (which I cannot get around):
A a;
//...some stuff on a
//Now time to call foo
On top of this, an instance of class A is quite large, on the order of 1 GB per instance.
I know I could call
foo(std::make_shared<A> a);
but that would allocate memory for a copy of A, which I would really like to avoid.
Is there a way to hack together some call to std::make_shared
(possibly with move
semantics) so that I am not forced to allocate memory for another instance of class A?
I've tried something like this:
foo(std::make_shared<A>(std::move(a)));
But from what I can tell, a new instance of A
is still created.
#include <iostream>
#include <memory>
using namespace std;
class A{
public:
A(int _var=42) : var(_var){cout << "Default" << endl;}
A(const A& _rhs) : var(_rhs.var){cout << "Copy" << endl;}
A(A&& _rhs) : var(std::move(_rhs.var)){cout << "Move" << endl;}
int var;
};
void foo(std::shared_ptr<A> _a){
_a->var = 43;
cout << _a->var << endl;
}
int main() {
A a;
cout << a.var << endl;
foo(std::make_shared<A>(std::move(a)));
cout << a.var << endl;
a.var = 44;
foo(std::make_shared<A>(std::move(a)));
cout << a.var << endl;
return 0;
}
Default
42
Move
43
42
Move
43
44
Upvotes: 13
Views: 5873
Reputation: 182763
Assuming class A
supports move semantics, do this:
std::shared_ptr<A> newA = make_shared<A> (std::move (_a));
Do not use _a
anymore, use only newA
. You can now pass newA
to the function.
If class A
does not support move semantics, there is no safe/sane way to do this. Any hack will only happen to work, and may break in the future. If you control enough of the class code, you may be able to add support for move semantics.
But from what I can tell, a new instance of A is still created.
Why do you care? What you're trying to avoid is copying all the data in the instance, and this does that.
The point of move semantics is to move the data from one instance to another without having to do an allocate/copy/free. Of course, this makes the original instance "empty", so don't use that anymore.
Upvotes: 5
Reputation: 44248
If you know that shared pointer you pass to foo()
will not get stored, copied etc, ie will not outlive your object you can make std::shared_ptr
pointed to object on the stack with empty deleter:
void emptyDeleter( A * ) {}
A a;
foo( std::shared_ptr<A>( &a, emptyDeleter ) );
Again you need to make sure that shared pointer or it's copy will not outlive the object and well document this hack.
Upvotes: 7
Reputation: 477010
This is possible with the shared_ptr
constructor that allows for an "empty instance with non-null stored pointer":
A x;
std::shared_ptr<A> i_dont_own(std::shared_ptr<A>(), &x);
(It's "overload (8)" on the cppreference documentation.)
Upvotes: 19