Reputation: 818
How do I access the audio source of a specific object?
For example if I have a Bob object that wants to mute the audio source of a Steve object while continuing to play Bob objects audio source.
Upvotes: 1
Views: 3278
Reputation: 3688
If the object you want to find in the scene is named "Steve" then you can just use GameObject.Find
.
GameObject steveGameObject = GameObject.Find("Steve");
if(steveGameObject != null)
{
AudioSource steveAudio = steveGameObject.GetComponent<AudioSource>();
if(steveAudio != null)
{
// Mute Steve's Audio
steveAudio.mute = true;
}
}
If you already know how to get the gameobject or are getting it from a collision, raycast, etc, then you can just use the same code but with that gameobject instead.
Upvotes: 4