Reputation: 508
I'm using Qt 5.2.1 for windows (Qt creator 3.0.1)
I have a custom QML component, it works fine when I'm loading in into rectangle:
import QtQuick 2.0
import QtQuick.Controls 1.1
Rectangle {
id: mainRectangle
anchors.fill: parent
Loader {
anchors.top: parent.top;
anchors.left: parent.left;
anchors.right: parent.right;
id: ld01;
onLoaded: {
ld01.visible = true;
anchors.top = parent.top;
}
}
Loader {
anchors.top: ld01.bottom;
anchors.left: parent.left;
anchors.right: parent.right;
id: ld02;
onLoaded: {
anchors.top = ld01.bottom;
ld02.visible = true;
}
}
Component.onCompleted: {
ld01.setSource("View_item2.qml");
ld02.setSource("View_item2.qml");
}
}
But when I'm trying to put it all inside a ScrollView, elements of my component are moved somewhere. What kind of trick I should implement for correct use of ScrollView?
ScrollView {
id: mainTabLayout
anchors.fill: parent
anchors.margins: 4
//here I put a code from above (except imports, of course)
}
Component code is below:
import QtQuick 2.1
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.0
Rectangle {
id: slv_layout
objectName: "itemColumnLayout"
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 1
property int minimal_height: 200
height: 400
color: "green"
MouseArea {
property bool is_pressed: false
property int initial_y: 0
property int proposed_y: 0
id: resizeStick
enabled: true
anchors.bottom: parent.bottom
height: 10
width: parent.width
hoverEnabled: true
onEntered: {
cursorShape = Qt.SizeVerCursor;
}
onPressed: {
is_pressed = true;
initial_y = mouseY;
}
onReleased: {
is_pressed = false;
}
onMouseYChanged: {
if (is_pressed) {
proposed_y = slv_layout.height + mouseY - initial_y;
if (proposed_y >= slv_layout.minimal_height) {
slv_layout.height += (mouseY - initial_y);
initial_y = mouseY;
}
}
}
}
Text {
id: slvTitle
text: "device name"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 2
}
Rectangle {
anchors.top: slvTitle.bottom
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.right: parent.right
anchors.topMargin: 2
color: "blue"
Button {
id: slv_butt_run;
objectName: "slv_butt_run"
width: 60
height: width
text: "Run"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 2
}
Button {
id: slv_butt_settings;
objectName: "slv_butt_settings"
width: 60
height: width
text: "Settings"
anchors.top: parent.top
anchors.left: slv_butt_run.right
anchors.margins: 2
}
Button {
id: slv_butt_stop;
objectName: "slv_butt_stop"
width: 60
height: width
text: "Stop"
anchors.top: slv_butt_run.bottom
anchors.left: parent.left
anchors.margins: 2
}
Button {
id: slv_butt_expand;
objectName: "slv_butt_expand"
width: 60
height: width
text: "Expand"
anchors.top: slv_butt_settings.bottom
anchors.left: slv_butt_stop.right
anchors.margins: 2
}
TextArea {
id: slv_log_area
anchors.left: slv_butt_expand.right
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
anchors.margins: 3
}
}
}
How it looks when all is ok:
How it looks when not ok:
Upvotes: 4
Views: 7307
Reputation: 508
Actually, I still don't know, why code works as described above. But I have found acceptable method to solve task other way.
Looks like "put a needle into egg, egg into duck, duck into rabbit": ScrollView must contain a ListView component which has a corresponding ListModel and a custom component should act as delegate. Only with ListModel I've got correct automatic scrolling and relative emplacement support.
ScrollView {
id: id_scrollView
anchors.fill: parent
objectName: "ScrollView"
frameVisible: true
highlightOnFocus: true
style: ScrollViewStyle {
transientScrollBars: true
handle: Item {
implicitWidth: 14
implicitHeight: 26
Rectangle {
color: "#424246"
anchors.fill: parent
anchors.topMargin: 6
anchors.leftMargin: 4
anchors.rightMargin: 4
anchors.bottomMargin: 6
}
}
scrollBarBackground: Item {
implicitWidth: 14
implicitHeight: 26
}
}
ListView {
id: id_listView
objectName: "ListView"
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.rightMargin: 11
flickableDirection: Flickable.VerticalFlick
boundsBehavior: Flickable.StopAtBounds
delegate: view_component
model: id_listModel
ListModel {
id :id_listModel
objectName: "ListModel"
}
//delegate: View_item2.Item
Component {
id: view_component
View_item2 {
objectName: name
}
}
}
Upvotes: 4
Reputation: 3369
According to the ScrollView documentation,
A ScrollView can be used either to replace a Flickable or decorate an existing Flickable. ... The width and height of the child item will be used to define the size of the content area.
A ScrollView needs to know two width-height pairs: the first one is the width and height used to display the region, and the second one is the width and height of the content. If the area of the content is larger than the display area, the display area will add a scroll bar on it.
In your example:
ScrollView {
id: mainTabLayout
anchors.fill: parent
//other properties
Rectangle {
id: mainRectangle
anchors.fill: parent
//...
}
}
The width and height of the content is bound to the display area, making the two areas be in the same size. The width and height of display area is the one in mainTabLayout
, which is bound to it's parent; and the width and height of the content is the one in mainRectangle
, which is bound to it's parent, mainTabLayout
. Therefore the ScrollView cannot work correctly since ScrollView expects the two values are different, not bound together.
To solve your problem, you can explicitly assign width and height to mainRectangle
. Do not bind the width and height of mainRectangle
to it's parent using anchors.fill:parent
.
ScrollView {
id: mainTabLayout
anchors.fill: parent
//other properties
Rectangle {
id: mainRectangle
width: 800; height: 800 //not binding to parent.width & height
//...
}
}
And this can work correctly.
Upvotes: 3