Reputation: 1035
Is there a way to convert HSV color arguments to RGB type color arguments using pygame modules in python? I tried the following code, but it returns ridiculous values.
import colorsys
test_color = colorsys.hsv_to_rgb(359, 100, 100)
print(test_color)
and this code returns the following nonsense
(100, -9900.0, -9900.0)
This obviously isn't RGB. What am I doing wrong?
Upvotes: 49
Views: 93396
Reputation: 7382
If you like performance, it's best to avoid imports and use your own optimized code
Here's GIMP's code ported to python, tested at 99% acuracy, and improved for performance:
(this code happens to match colorsys almost exactly)
scalar = float # a scale value (0.0 to 1.0)
def hsv_to_rgb( h:scalar, s:scalar, v:scalar, a:scalar ) -> tuple:
if s:
if h == 1.0: h = 0.0
i = int(h*6.0); f = h*6.0 - i
w = v * (1.0 - s)
q = v * (1.0 - s * f)
t = v * (1.0 - s * (1.0 - f))
if i==0: return (v, t, w, a)
if i==1: return (q, v, w, a)
if i==2: return (w, v, t, a)
if i==3: return (w, q, v, a)
if i==4: return (t, w, v, a)
if i==5: return (v, w, q, a)
else: return (v, v, v, a)
output:
>>> hsv_to_rgb( 359/360.0, 1.0, 1.0, 1.0 )
(1.0, 0.0, 0.016666666666666607, 1.0)
Using an if-chain like above is actually faster than using elif
Using a wrapper, like in Cyber's answer, takes a few extra steps for the interpreter to perform.
To add, the for loop in Cyber's example is a real performance killer when used like that
If you want slightly more performance, simply do this:
(I won't say this is the best possible performance, but it's certainly better)
scalar = float # a scale value (0.0 to 1.0)
def hsv_to_rgb( h:scalar, s:scalar, v:scalar, a:scalar ) -> tuple:
a = int(255*a)
if s:
if h == 1.0: h = 0.0
i = int(h*6.0); f = h*6.0 - i
w = int(255*( v * (1.0 - s) ))
q = int(255*( v * (1.0 - s * f) ))
t = int(255*( v * (1.0 - s * (1.0 - f)) ))
v = int(255*v)
if i==0: return (v, t, w, a)
if i==1: return (q, v, w, a)
if i==2: return (w, v, t, a)
if i==3: return (w, q, v, a)
if i==4: return (t, w, v, a)
if i==5: return (v, w, q, a)
else: v = int(255*v); return (v, v, v, a)
^ this guarantees int() output with a range of 255 (the input is still the same)
>>> hsv_to_rgb( 359/360.0, 1.0, 1.0, 1.0 )
(255, 0, 4, 255)
NOTE: this code tests just as accurate as colorsys to GIMP (99% correct):
TIP: stay away from 3rd-party where possible, try the direct approach if you can.
exculusions: compiled C extensions such as PIL or NumPy, or ctypes wrappers such as PyOpenGL (uses the DLL)
Upvotes: 27
Reputation: 3296
In opencv, use any of their color conversions. Note that BGR and RGB are flipped in cv2 land.
def convertColor(hsv, conversion):
return tuple(int(i) for i in cv2.cvtColor(np.uint8([[hsv]]), conversion).flatten())
Usage:
hsvColor = (0,255,255) #bright red
bgrColor = convertColor(hsvColor, cv2.COLOR_HSV2BGR)
Upvotes: 1
Reputation: 211278
Since the question is tagged pygame, I want to mention that PyGame allows conversion between color schemes. The pygame.Color
object can be used to convert between the RGB and HSL/HSV color schemes.
The hsva
property:
Gets or sets the HSVA representation of the Color. The HSVA components are in the ranges H = [0, 360], S = [0, 100], V = [0, 100], A = [0, 100].
hsva = pygame.Color((red, green, blue, alpha)).hsva
color = pygame.Color(0)
color.hsva = (hue, saturation, value, alpha)
rgba = (color.r, color.g, color.b, color.a)
The hsla
property:
Gets or sets the HSLA representation of the Color. The HSLA components are in the ranges H = [0, 360], S = [0, 100], V = [0, 100], A = [0, 100].
hsla = pygame.Color((red, green, blue, alpha)).hsla
color = pygame.Color(0)
color.hsla = (hue, saturation, lightness, alpha)
rgba = (color.r, color.g, color.b, color.a)
Minimal example:
import pygame
pygame.init()
window = pygame.display.set_mode((450, 300))
clock = pygame.time.Clock()
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill((255, 255, 255))
w, h = window.get_size()
for i in range(6):
color = pygame.Color(0)
color.hsla = (i * 60, 100, 50, 100)
pygame.draw.circle(window, color,
(w//6 + w//3 * (i%3), h//4 + h//2 * (i//3)),
round(min(window.get_width() * 0.16, window.get_height() * 0.2)))
pygame.display.flip()
pygame.quit()
exit()
Upvotes: 2
Reputation: 456
OpenCV also offers this possibility. Note that R and B channels are inverted, i.e. BGR. So uses the function that best fits your needs:
import cv2
rgbimg = cv2.cvtColor(hsvimg, cv2.COLOR_HSV2RGB)
bgrimg = cv2.cvtColor(hsvimg, cv2.COLOR_HSV2BGR)
Upvotes: 0
Reputation: 377
I found the following code to work with images represented as numpy ndarrays:
from skimage.io import imread
import matplotlib.colors as mcolors
img = imread( 'my_image.png' )
img_hsv = mcolors.rgb_to_hsv( img )
img_hsv = img_hsv / (1.0, 1.0, 255.0)
The last division was useful to convert to a floating representation between 0.0 and 1.0, as for some reason the last component originally ranged between 0 and 255.
Upvotes: 0
Reputation: 118021
That function expects decimal for s
(saturation) and v
(value), not percent. Divide by 100.
>>> import colorsys
# Using percent, incorrect
>>> test_color = colorsys.hsv_to_rgb(359,100,100)
>>> test_color
(100, -9900.0, -9900.0)
# Using decimal, correct
>>> test_color = colorsys.hsv_to_rgb(1,1,1)
>>> test_color
(1, 0.0, 0.0)
If you would like the non-normalized RGB tuple, here is a function to wrap the colorsys
function.
def hsv2rgb(h,s,v):
return tuple(round(i * 255) for i in colorsys.hsv_to_rgb(h,s,v))
Example functionality
>>> hsv2rgb(0.5,0.5,0.5)
(64, 128, 128)
Upvotes: 62
Reputation: 2652
If you are working with Numpy arrays then matplotlib.colors.hsv_to_rgb
is quite direct:
import numpy as np
from matplotlib.colors import hsv_to_rgb
# This will create a nice image of varying hue and value
hsv = np.zeros((512, 512, 3))
hsv[..., 0] = np.linspace(0, 1, 512)
hsv[..., 1] = 1.
hsv[..., 2] = np.linspace(0, 1, 512)[:, np.newaxis]
rgb = hsv_to_rgb(hsv)
Note that the input and output images have values in the range [0, 1].
Upvotes: 5
Reputation: 145
The Hue argument should also vary from 0-1.
import colorsys
test_color = colorsys.hsv_to_rgb(359/360.0, 1, 1)
Upvotes: 10
Reputation: 91
I have prepared a vectorized version, it is cca 10x faster
def hsv_to_rgb(h, s, v):
shape = h.shape
i = int_(h*6.)
f = h*6.-i
q = f
t = 1.-f
i = ravel(i)
f = ravel(f)
i%=6
t = ravel(t)
q = ravel(q)
clist = (1-s*vstack([zeros_like(f),ones_like(f),q,t]))*v
#0:v 1:p 2:q 3:t
order = array([[0,3,1],[2,0,1],[1,0,3],[1,2,0],[3,1,0],[0,1,2]])
rgb = clist[order[i], arange(prod(shape))[:,None]]
return rgb.reshape(shape+(3,))
Upvotes: 2