Reputation: 321
Hi I need something like bufferedImage object in java.awt.image.BufferedImage. how is it possible to define something like this in codenameone?
updated: this is a class that i want to port to the codenameone
package org.rajman.map.awt;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import javax.imageio.ImageIO;
import org.rajman.core.graphics.Bitmap;
class AwtBitmap implements Bitmap {
final BufferedImage bufferedImage;
AwtBitmap(InputStream inputStream) throws IOException {
this.bufferedImage = ImageIO.read(inputStream);
if (this.bufferedImage == null) {
throw new IOException("ImageIO filed to read inputStream");
}
}
AwtBitmap(int width, int height) {
this.bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
}
@Override
public void compress(OutputStream outputStream) throws IOException {
ImageIO.write(this.bufferedImage, "png", outputStream);
}
@Override
public void decrementRefCount() {
// no-op
}
@Override
public int getHeight() {
return this.bufferedImage.getHeight();
}
@Override
public int getWidth() {
return this.bufferedImage.getWidth();
}
@Override
public void incrementRefCount() {
// no-op
}
@Override
public void scaleTo(int width, int height) {
// TODO implement
}
@Override
public void setBackgroundColor(int color) {
// TODO implement
}
}
Upvotes: 0
Views: 1508
Reputation: 52760
Image.create(width,height,argbBackground)
will create an image you can modify. You can load an image from a stream or a byte array using the many static methods in that class and we have our own ImageIO
API to save an image.
Upvotes: 1