Eric Gao
Eric Gao

Reputation: 3538

iOS White to Transparent Gradient Layer is Gray

I have a CAGradientLayer inserted to the bottom of this small detail view that pops up at the bottom of the app. As you can see, I've set the colors from white to clear, but there's this strange gray tint that is showing up. Any ideas?

    // Set up detail view frame and gradient
    [self.detailView setFrame:CGRectMake(0, 568, 320, 55)];

    CAGradientLayer *layer = [CAGradientLayer layer];
    layer.frame = self.detailView.bounds;
    layer.colors = [NSArray arrayWithObjects:(id)[UIColor whiteColor].CGColor, (id)[UIColor clearColor].CGColor, nil];
    layer.startPoint = CGPointMake(1.0f, 0.7f);
    layer.endPoint = CGPointMake(1.0f, 0.0f);
    [self.detailView.layer insertSublayer:layer atIndex:0];

Here is the problematic view:

Here is the problematic view

Upvotes: 95

Views: 31435

Answers (7)

Brian Sachetta
Brian Sachetta

Reputation: 3463

The answers above such as:

UIColor.white.withAlphaComponent(0).cgColor

and

UIColor(white: 1.0, alpha: 0.0).cgColor

should work in terms of getting a portion of your gradient to be clear (rather than the gray that OP is referring to). However, if you're still seeing a transparent white when you should be seeing a clear color, make sure the backgroundColor of the view to which you're applying the gradient is clear as well.

By default, that view's background color will likely be white (or a dark color if the device is in dark mode), so when you apply the gradient, the clear portion of it will be "blocked" by the view's backgroundColor itself. Set that to clear and you should be good to go.

Upvotes: 6

Jake
Jake

Reputation: 13753

It's worth noting that to handle white/black (or really any color with light/dark appearances) gradients based on light/dark mode in iOS 13 that this approach also works with the new system colors:

gradientLayer.colors = [
    UIColor.systemBackground.cgColor,
    UIColor.systemBackground.withAlphaComponent(0).cgColor] 

Upvotes: 0

Tancrede Chazallet
Tancrede Chazallet

Reputation: 7245

As many, I still got a gray colour despite using a clear white.

So I changed my approach and went for a mask rather than a gradient. End result is the same, well, better, since this one works in all situations, not just if you got a suitable background.

I did not try this code with IB, but hopefully it works as well. Just set backgroundColor and you are good to go.

@IBDesignable
class FadingView: UIView {

    @IBInspectable var startLocation: Double =   0.05 { didSet { updateLocations() }}
    @IBInspectable var endLocation:   Double =   0.95 { didSet { updateLocations() }}
    @IBInspectable var horizontalMode:  Bool =  false { didSet { updatePoints() }}
    @IBInspectable var diagonalMode:    Bool =  false { didSet { updatePoints() }}
    @IBInspectable var invertMode:      Bool =  false { didSet { updateColors() }}

    private let gradientLayerMask = CAGradientLayer()

    private func updatePoints() {
        if horizontalMode {
            gradientLayerMask.startPoint = diagonalMode ? CGPoint(x: 1, y: 0) : CGPoint(x: 0, y: 0.5)
            gradientLayerMask.endPoint   = diagonalMode ? CGPoint(x: 0, y: 1) : CGPoint(x: 1, y: 0.5)
        } else {
            gradientLayerMask.startPoint = diagonalMode ? CGPoint(x: 0, y: 0) : CGPoint(x: 0.5, y: 0)
            gradientLayerMask.endPoint   = diagonalMode ? CGPoint(x: 1, y: 1) : CGPoint(x: 0.5, y: 1)
        }
    }

    private func updateLocations() {
        gradientLayerMask.locations = [startLocation as NSNumber, endLocation as NSNumber]
    }

    private func updateSize() {
        gradientLayerMask.frame = bounds
    }

    private func updateColors() {
        gradientLayerMask.colors = invertMode ? [UIColor.white.cgColor, UIColor.clear.cgColor] : [UIColor.clear.cgColor, UIColor.white.cgColor]
    }

    private func commonInit() {
        layer.mask = gradientLayerMask
    }

    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        commonInit()
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        updatePoints()
        updateLocations()
        updateSize()
        updateColors()
    }
}

Upvotes: 1

Magoo
Magoo

Reputation: 2618

Worth pointing out that any other colour will work like this... using a combination of the two answers above....

Objective C

UIColor *colour = [UIColor redColor];
NSArray *colourArray = @[(id)[colour colorWithAlphaComponent:0.0f].CGColor,(id)colour.CGColor]
NSArray *locations = @[@0.2,@0.8];

CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.colors = colourArray;
gradientLayer.locations = locations;
gradientLayer.frame = self.frame;

[self.layer addSublayer:gradientLayer];

Swift 3

let colour:UIColor = .red
let colours:[CGColor] = [colour.withAlphaComponent(0.0).cgColor,colour.cgColor]
let locations:[NSNumber] = [0.2,0.8]

let gradientLayer = CAGradientLayer()
gradientLayer.colors = colours
gradientLayer.locations = locations
gradientLayer.frame = frame

layer.addSublayer(gradientLayer)

Upvotes: 21

Zaid Pathan
Zaid Pathan

Reputation: 16820

In Swift This worked for me,

UIColor.white.withAlphaComponent(0).cgColor

Upvotes: 65

Stuart Casarotto
Stuart Casarotto

Reputation: 1187

Swift 3 Syntax,

UIColor(white: 1, alpha: 0).cgColor

Upvotes: 14

Eric Gao
Eric Gao

Reputation: 3538

clearColor has a black color channel with an alpha of 0, so I had to use

[UIColor colorWithWhite:1 alpha:0]

and it works fine.

Upvotes: 202

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