Reputation: 205
I'am developing plugin for Kerbal Space Program (Windows 8.1) so I can use zeroconf networking (bonjour) from game. I'am using Mono.Zeroconf wrapper, Bonjour is installed and working. Simple console app works fine, service is visible on network.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mono.Zeroconf;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
RegisterService service = new RegisterService();
service.Name = "test server";
service.RegType = "_daap._tcp";
service.ReplyDomain = "local.";
service.Port = 6060;
// TxtRecords are optional
TxtRecord txt_record = new TxtRecord();
txt_record.Add("Password", "false");
service.TxtRecord = txt_record;
service.Register();
Console.WriteLine("Service registered!");
Console.ReadLine();
}
}
}
But when I copy code and dlls to Unity3d plugin it fails to load Bonjour provider.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KSP;
using UnityEngine;
using Mono.Zeroconf;
namespace KSP_dnssdServer
{
[KSPAddon(KSPAddon.Startup.EveryScene, true)]
class dnssdServer: MonoBehaviour
{
private float lastUpdate = 0.0f;
private float lastFixedUpdate = 0.0f;
private float logInterval = 5.0f;
public RegisterService service;
public dnssdServer()
{
if (instance == null) {
instance = this;
Debug.Log("dnssdServer Started");
} else {
Debug.Log("dnssdServer already running, marking this instance as stale");
}
service = new RegisterService();
service.Name = "TestService";
service.RegType = "_ksp_dnssd._tcp";
service.ReplyDomain = "local.";
service.Port = 24321;
// TxtRecords are optional
TxtRecord txt_record = new TxtRecord();
txt_record.Add("Password", "false");
service.TxtRecord = txt_record;
service.Register();
Debug.Log("Service registered!");
GameObject.DontDestroyOnLoad(this);
}
/*
* Called after the scene is loaded.
*/
void Awake()
{
}
/*
* Called next.
*/
void Start()
{
}
/*
* Called every frame
*/
void Update()
{
}
/*
* Called at a fixed time interval determined by the physics time step.
*/
void FixedUpdate()
{
if ((Time.time - lastFixedUpdate) > logInterval)
{
lastFixedUpdate = Time.time;
Debug.Log(instance.GetInstanceID().ToString("X"));
}
}
void OnDestroy()
{
service.Dispose();
}
}
}
I'm assuming there is a problem with loading system32 dll's from plugin level. Any idea how to solve this?
Upvotes: 0
Views: 276
Reputation: 205
And the anwser is... Mono.Zeroconf dlls should not be placed in subfolder, like I had them in my project. Mono.Zeroconf files on windows in this case need to be next to your plugin dll.
Upvotes: 1