Reputation: 25338
I'm looking for a way to generate a gradual hexadecimal color based on a percentage with Ruby.
0% = #6da94a
50% = #decc30
100% = #ce2d4a
Then programmatically generate the hexadecimal values in between those.
So I might have something like percent_to_hex(10)
and that would spit out whatever hexadecimal value is 10% along the gradual gradient between 0% (green) and 50% (yellow).
Upvotes: 1
Views: 551
Reputation: 84
Actually there is a small mistake in tralston's answer.
(x + percent * 100 * (y - x)).round
should be changed to:
(x + percent / 100.0 * (y - x)).round
Also i.to_s(16)
would be a problem if you have 0 (255), as you can get a result like "ff0ff". I would recommend using "%02x" % i
instead.
Here is the complete example:
def percent_to_hex(percent, start, stop)
colors = [start,stop].map do |c|
c.scan(/../).map { |s| s.to_i(16) }
end
colors_int = colors.transpose.map do |x,y|
(x + percent / 100.0 * (y - x)).round
end
colors_int.map { |i| "%02x" % i }.join("")
end
Upvotes: 2
Reputation: 3035
Not a very polished method, but here's a good start:
# Example input: percent_to_hex(25, "abcdef", "ffffff") => "c0daf3"
def percent_to_hex(percent, start, stop)
colors = [start,stop].map do |c|
c.scan(/../).map { |s| s.to_i(16) }
end
colors_int = colors.transpose.map do |x,y|
(x + percent * 100 * (y - x)).round
end
colors_int.map { |i| i.to_s(16) }.join("")
end
Of course if you could customize it further to add or remove the leading "#" of the hex color code, etc.
Upvotes: 0