Reputation: 199
I'm having a strange problem detecting GPIO events on the Raspberry Pi using Python with Tkinter.
Once the startGameButton
is clicked, which calls the start_game
function, a GPIO event is added in the try
block, and a while loop runs for 30 seconds. During this time, I am expecting the GPIO event, GPIO.Falling
on pin 23 to occur and each time that the event occurs, the p2ScoreEvent
function should execute. What actually happens is the event seems to only fire the first time that it occurs, if I keep causing the GPIO.Falling
event to occur nothing will happen until the while loop completes. Once the loop completes, if the event occured more than once it calls the p2ScoreEvent
a second time, but that's it.
Once I'm out of that while loop in start_game
the event detection works perfectly. I've also verified that this part:
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
while (time.time() - start_time) < game_time
print "listening"
time.sleep(5)
except:
print "Something went wrong..."
GPIO.cleanup()
functions correctly at the command line when it is not part of a function.
Here's the full code snippet that's giving me issues:
from Tkinter import *
import time
import RPi.GPIO as GPIO
class App:
def p2ScoreEvent(self, p1pin):
print "ScoreEvent"
global p2score
p2score = p2score + 1
p2diag.set(p2diagString + repr(p2score))
def start_game(self):
global p2score
start_time = time.time()
game_time = 30 #length of game
P1PIN = 23
GPIO.setmode(GPIO.BCM)
GPIO.setup(P1PIN, GPIO.IN)
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
while (time.time() - start_time) < game_time
print "listening"
time.sleep(5)
except:
print "Something went wrong..."
GPIO.cleanup()
def __init__(self, master):
frame = Frame(master)
global p2diagString
p2diagString = "Player 2 Score: "
global p2score
p2score = 0
global p2diag
p2diag = StringVar()
p2diag.set(p2diagString + repr(p2score))
p2Label = Label(root, fg="white", bg="blue", textvariable=p2diag).grid(row=1, column=1)
self.startGameButton = Button(
root, text="Start Game!", command=self.start_game
)
self.startGameButton.grid(row=3, columnspan=2)
root = Tk()
app = App(root)
root.mainloop()
I'm thinking this has something to do with the function call to start_game
but I'm not sure exactly. I don't have much python experience, so I'm having a little trouble understanding what exactly is going on.
Why does the GPIO event only occur the first time it happens, and why does it then fire once and only once at the end of the while loop if it actually occurred more than 2 times?
Upvotes: 1
Views: 3540
Reputation: 142641
mainloop()
do all job in program - it runs event function (and other functions) - one after the other - and it looks like multitasking. But if any of function work too long (for example it use while True
or time.sleep()
then mainloop
can execute other functions.
So don't use time sleep()
and long running loop but use root.after(time, function)
to run some function repeatedly.
I can't test it but it could looks like this:
def my_loop(self):
if (time.time() - self.start_time) < self.game_time:
print "listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 milliseconds
def start_game(self):
global p2score
# use self. to get access in other function
self.start_time = time.time()
self.game_time = 30 #length of game
P1PIN = 23
GPIO.setmode(GPIO.BCM)
GPIO.setup(P1PIN, GPIO.IN)
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
self.my_loop() # run my_loop first time
except:
print "Something went wrong..."
GPIO.cleanup()
BTW:
you could use self.end_time
to make less calculations
def my_loop(self):
if time.time() < self.end_time:
print "listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 milliseconds
def start_game(self):
global p2score
# use self. to get access in other function
# self.game_time = 30
self.end_time = time.time() + 30
BTW:
We use classes
and self.
to not use global
All code could look like this:
from Tkinter import *
import time
import RPi.GPIO as GPIO
class App():
def __init__(self, master):
self.master = master
self.frame = Frame(master)
self.p2diagString = "Player 2 Score: "
self.p2score = 0
self.p2diag = StringVar()
self.p2diag.set(self.p2diagString + str(self.p2score))
p2Label = Label(self.frame, fg="white", bg="blue", textvariable=self.p2diag)
p2Label.grid(row=1, column=1)
self.startGameButton = Button(
self.frame, text="Start Game!", command=self.start_game
)
self.startGameButton.grid(row=3, columnspan=2)
def p2ScoreEvent(self, p1pin):
print "ScoreEvent"
self.p2score += 1
self.p2diag.set(self.p2diagString + str(self.p2score))
def start_game(self):
self.game_time = 30
self.end_time = time.time() + self.game_time
P1PIN = 23
GPIO.setmode(GPIO.BCM)
GPIO.setup(P1PIN, GPIO.IN)
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
try:
GPIO.add_event_detect(P1PIN, GPIO.FALLING, callback=self.p2ScoreEvent)
self.my_loop()
except:
print "Something went wrong..."
GPIO.cleanup()
def my_loop(self):
if time.time() < self.end_time:
print "listening"
root.after(5000, self.my_loop) # run my_loop again after 5000 milliseconds
def run(self):
self.master.mainloop()
#----------------------------------------------------------------------
App(Tk()).run()
I put __init__
as first function in class - it easer to read it - everybody expect __init__
at the beginning of class.
I use str()
in place of repl()
In class I don't use external variables. I have all variables inside.
Upvotes: 1