Reputation: 7314
I would like to create an array of canvas controls.
This is my code so far:
var j = new Array();
var canvas = new Array();
var ctx = new Array();
var d = new Array();
for (var i = 0; j < 16; i++) {
j[i] = new JpegImage();
canvas[i] = document.createElement("canvas" + i);
ctx[i] = canvas[i].getContext("2d");
d[i] = ctx[i].getImageData(0, 0, 180, 119);
j[i].onload = function () {
j[i].copyToImageData(dHidden1);
ctx[i].putImageData(d[i], 0, 0);
ctxHidden.drawImage(canvas[i], 0, 0, 180, 119);
};
}
I get this error:
Upvotes: 0
Views: 600
Reputation: 19294
your code ends up calling for instance :
document.createElement('canvas0');
And canvas0 is not a valid html tag, so no canvas get created, so getContext cannot get called also.
In your loop, Simply use :
canvas[i] = document.createElement("canvas");
Upvotes: 1