Reputation: 1703
this may sound real NOOB! I want to check if it's the second time the user enters my application, so to keep the run count I'm using NSUserDefaults
. I have implemented the following code in my rootViewController
's viewDidLoad
method:
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSLog(@"hello %ld", (long)[userDefaults integerForKey:@"runCount"]);
if ([userDefaults integerForKey:@"runCount"] != 1) {
//not the 2nd run
[userDefaults setInteger:1 forKey:@"runCount"];
NSLog(@"not 2nd run");
} else {
//second run or more
NSLog(@"2nd run");
}
[userDefaults synchronize];
everything works fine, but the problem is that when I uninstall(delete and re-install) the application according to here and here the data should be cleared, but it is not and after re-installing the app previous data is still showing up. I'm running my app on iOS simulator using xCode6-beta and targeting the application on iOS 8
Upvotes: 99
Views: 34857
Reputation: 4218
I think this is due to a bug in the iOS8 Beta Simulator.
The expected behavior is that when the app is deleted, the NSUserDefaults for that app are deleted as well.
A quick and annoying solution for now is to click, iOS Simulator -> Reset Content and Settings.
Xcode 9.2 with Simulator 10 still presents this issue. Menu option is now Hardware .. Erase All Content and Settings
I submitted a bug report btw
Upvotes: 173
Reputation: 12405
For anyone facing the same issue.
If you have more than 1 app under the same group and all of them are using app groups (ON under capabilities), then you will have to remove all the apps from the device in order for the user defaults to be cleared.
Since the user defaults are shared, even if one of the app is on the device then it will not be deleted, as that app will be using the userdefaults.
Upvotes: 8
Reputation: 1022
it is a bug, and you can delete NSUserDefaults with following code
NSString *appDomain = [[NSBundle mainBundle] bundleIdentifier];
[[NSUserDefaults standardUserDefaults] removePersistentDomainForName:appDomain];
Upvotes: 4
Reputation: 9185
Since Reset Content and Settings is a nuclear option, you could consider two other options until the bug on the iOS 8/Xcode 6 GM simulator is addressed:
You could manually delete the plist file where the NSUserDefaults
are stored. This is currently located at ~/Library/Developer/CoreSimulator/Devices/*some_device_id*/Library/Preferences/com.yourcompany.yourapp.plist
It's a little tedious to find the right simulator to work with among the UUID directory names. EDIT: 2014-10-28 20-34-52 Correct path:
~/Library/Developer/CoreSimulator/Devices/*some_device_id*/data/Library/Preferences/com.yourcompany.yourapp.plist
You could perform "surgery" on that plist (using a run script build phase perhaps) using plistbuddy e.g.
/usr/libexec/plistbuddy -c "Set :BSDidMoveSqliteDb 0" path_to_plist
Upvotes: 14
Reputation: 51
In my case i found the *.plist in the following directory:
[1] /Users/SOME-USERNAME/Library/Developer/CoreSimulator/Devices/SOME-DEVICE-ID/data/Library/Preferences/SP.UserDefaultsTest.plist
Problem: Deleting the app in xCode 6(iOS 8 simulator) but the file stays on disk like mentioned above.
Solution: Deleting the located file from path [1] manually and the NSUserDefaults are gone.
So the annoying way to reset the simulator is no longer necessary.
Upvotes: 2
Reputation: 6485
While this is still a bug another option could be to remove the specific key(s) in NSUserDefaults. Most of the time, when testing/developing, we only care about a few keys and not everything in NSUserDefaults. If you do only care about a few keys than I propose adding removeObjectForKey
:
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
// ADD THIS TO SIMULATE CLEAN/EMPTY DEFAULTS, COMMENT OUT AFTER INITIAL EXECUTION.
// This will cause the TRUE case to be executed.
[userDefaults removeObjectForKey:@"runCount"]
NSLog(@"hello %ld", (long)[userDefaults integerForKey:@"runCount"]);
if ([userDefaults integerForKey:@"runCount"] != 1) {
//not the 2nd run
[userDefaults setInteger:1 forKey:@"runCount"];
NSLog(@"not 2nd run");
} else {
//second run or more
NSLog(@"2nd run");
}
[userDefaults synchronize];
Adding removeObjectForKey
simulates the first run of the app, commenting it out will simulate all subsequent app executions.
Upvotes: 2
Reputation: 4277
The code should work fine on the device. Maybe some bugs in the simulator.
Try to Reset Contents and Settings for the Simulator.
Upvotes: 4